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设计模式之责任链模式(Chain of Responsibility)

2010-01-22 19:57  key_sky  阅读(215)  评论(0编辑  收藏  举报

责任链模式(Chain of Responsibility):使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系。将这个对象连成一个链,并沿着这条链传递该请求,直道有一个对象处理它为止。
Handle:定义一个处理请示的接口。
ConcreteHandler:具体处理者类,处理它所负责的请求,可访问它的后继者,如果可处理该请求,就处理,否则就将该请求转发给它的后继者。

Chain of Responsibility1.cs

代码
using System;
using System.Collections.Generic;
using System.Text;

//责任链模式(Chain of Responsibility):使多个对象都有机会处理请求,从而避免请求的发送者
//和接收者之间的耦合关系。将这个对象连成一个链,并沿着这条链传递该请求,直道有一个对象
//处理它为止。
//Handle:定义一个处理请示的接口。
//ConcreteHandler:具体处理者类,处理它所负责的请求,可访问它的后继者,如果可处理该请求,
//就处理,否则就将该请求转发给它的后继者。
namespace Chain_of_Responsibility
{
class Chain_of_Responsibility1
{
}
//Handler
abstract class Handler
{
protected Handler successor;

public void SetSuccessor(Handler successor)
{
this.successor = successor;
}

public abstract void HandleRequest(int request);
}
//ConcreteHandler
class ConcreteHandler1 : Handler
{
public override void HandleRequest(int request)
{
if (request >= 0 && request < 10)
{
Console.WriteLine(
"{0}处理请求{1}",
this.GetType().Name, request);
}
else if (successor != null)
{
successor.HandleRequest(request);
}
}
}
class ConcreteHandler2 : Handler
{
public override void HandleRequest(int request)
{
if (request >= 10 && request < 20)
{
Console.WriteLine(
"{0}处理请求{1}", this.GetType().Name, request);
}
else if (successor != null)
{
successor.HandleRequest(request);
}
}
}
class ConcreteHandler3 : Handler
{
public override void HandleRequest(int request)
{
if (request >= 20 && request < 30)
{
Console.WriteLine(
"{0}处理请求{1}", this.GetType().Name, request);
}
else if (successor != null)
{
successor.HandleRequest(request);
}
}
}
}

 

Program.cs

代码
using System;
using System.Collections.Generic;
using System.Text;

namespace Chain_of_Responsibility
{
class Program
{
static void Main(string[] args)
{
Handler h1
= new ConcreteHandler1();
Handler h2
= new ConcreteHandler2();
Handler h3
= new ConcreteHandler3();
h1.SetSuccessor(h2);
h2.SetSuccessor(h3);

int[] requests ={ 2, 5, 14, 22, 18, 3, 27, 20 };

foreach (int request in requests)
{
h1.HandleRequest(request);
}

Console.Read();
}
}
}

运行结果:

ConcreteHandler1处理请求2

ConcreteHandler1处理请求5

ConcreteHandler2处理请求14

ConcreteHandler3处理请求22

ConcreteHandler2处理请求18

ConcreteHandler1处理请求3

ConcreteHandler3处理请求27

ConcreteHandler3处理请求20