ASP.NET实现文件下载的功能
文件下载是很多网站中含有的常用功能,在ASP.NET中可以使用FileStream类、HttpRequest对象、HttpResponse对象相互结合,实现输出硬盘文件的功能。该方法支持大文件、续传、速度限制、资源占用小。
FileStream类:MSDN上的解释为,FileStrem类对文件系统上的文件进行读取、写入、打开和关闭操作,并对其他与文件相关的操作系统句柄进行操作,如管道、标准输入和标准输出。读写操作可以指定为同步或异步操作。FileStream 对输入输出进行缓冲,从而提高性能。
Response对象:ASP.NET网站中对外输出信息流的基础对象实体。
下面是封装后的代码,如果你不想用封装代码,可以把封装函数取消,相应能数换成实体值就可以。
/// <summary> /// 输出硬盘文件,提供下载 支持大文件、续传、速度限制、资源占用小 /// </summary> /// <param name="_Request">Page.Request对象</param> /// <param name="_Response">Page.Response对象</param> /// <param name="_fileName">下载文件名</param> /// <param name="_fullPath">带文件名下载路径</param> /// <param name="_speed">每秒允许下载的字节数</param> /// <returns>返回是否成功</returns> public static bool ResponseFile(HttpRequest _Request, HttpResponse _Response, string _fileName, string _fullPath, long _speed) { try { FileStream myFile = new FileStream(_fullPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); BinaryReader br = new BinaryReader(myFile); try { _Response.AddHeader("Accept-Ranges", "bytes"); _Response.Buffer = false; long fileLength = myFile.Length; long startBytes = 0; int pack = 10240; //10K bytes //int sleep = 200; //每秒5次 即5*10K bytes每秒 int sleep = (int)Math.Floor((double)(1000 * pack / _speed)) + 1; if (_Request.Headers["Range"] != null) { _Response.StatusCode = 206; string[] range = _Request.Headers["Range"].Split(new char[] { '=', '-' }); startBytes = Convert.ToInt64(range[1]); } _Response.AddHeader("Content-Length", (fileLength - startBytes).ToString()); if (startBytes != 0) { _Response.AddHeader("Content-Range", string.Format(" bytes {0}-{1}/{2}", startBytes, fileLength - 1, fileLength)); } _Response.AddHeader("Connection", "Keep-Alive"); _Response.ContentType = "application/octet-stream"; _Response.AddHeader("Content-Disposition", "attachment;filename=" + HttpUtility.UrlEncode(_fileName, System.Text.Encoding.UTF8)); br.BaseStream.Seek(startBytes, SeekOrigin.Begin); int maxCount = (int)Math.Floor((double)((fileLength - startBytes) / pack)) + 1; for (int i = 0; i < maxCount; i++) { if (_Response.IsClientConnected) { _Response.BinaryWrite(br.ReadBytes(pack)); Thread.Sleep(sleep); } else { i = maxCount; } } } catch { return false; } finally { br.Close(); myFile.Close(); } } catch { return false; } return true; } #endregion
以上代码亲测有效!附上本人测试用的代码(我下载的文件存放在服务器相对路径:down/学习笔记.rar,由于我的文件用于内部使用,故下载速度限制_speed给的很大)
protected void Button1_Click(object sender, EventArgs e) { string _fileName=“学习笔记.rar";//下载的文件名 string _fullPath=MapPath("down/")+_fileName;//带全路径文件名 long _speed=1000000000;//下载速度限制 字节/s try { FileStream myFile = new FileStream(_fullPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); BinaryReader br = new BinaryReader(myFile); try { Response.AddHeader("Accept-Ranges", "bytes"); Response.Buffer = false; long fileLength = myFile.Length; long startBytes = 0; int pack = 10240; //10K bytes //int sleep = 200; //每秒5次 即5*10K bytes每秒 int sleep = (int)Math.Floor((double)(1000 * pack / _speed)) + 1; if (Request.Headers["Range"] != null) { Response.StatusCode = 206; string[] range = Request.Headers["Range"].Split(new char[] { '=', '-' }); startBytes = Convert.ToInt64(range[1]); } Response.AddHeader("Content-Length", (fileLength - startBytes).ToString()); if (startBytes != 0) { Response.AddHeader("Content-Range", string.Format(" bytes {0}-{1}/{2}", startBytes, fileLength - 1, fileLength)); } Response.AddHeader("Connection", "Keep-Alive"); Response.ContentType = "application/octet-stream"; Response.AddHeader("Content-Disposition", "attachment;filename=" + HttpUtility.UrlEncode(_fileName, System.Text.Encoding.UTF8)); br.BaseStream.Seek(startBytes, SeekOrigin.Begin); int maxCount = (int)Math.Floor((double)((fileLength - startBytes) / pack)) + 1; for (int i = 0; i < maxCount; i++) { if (Response.IsClientConnected) { Response.BinaryWrite(br.ReadBytes(pack)); } else { i = maxCount; } } } catch { } finally { br.Close(); myFile.Close(); } } catch { } }
本人较懒,没想去优化代码,能用就行。