数据结构和算法基础之单链表

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApplication1
{
 
    public class Node<T>
    {
        public T Data;
        public Node<T> Next;

        public Node()
        {
            Data = default(T);
            Next = null;
        }

        public Node(T data)
        {
            Data = data;
            Next = null;
        }
    }
    /// <summary>
    ///单链表
    /// </summary>
    /// <typeparam name="T"></typeparam>
    public class SingleLinkList<T>
    {
        /// <summary>
        /// 表头
        /// </summary>
        public Node<T> Head { get; set; }

        public int Length { get; set; }

        public SingleLinkList()
        {
            Head = null;
        }
        /// <summary>
        /// 尾部追加节点
        /// </summary>
        /// <param name="node"></param>
        public void Add(T data)
        {
            Node<T> newNode = new Node<T>(data);
            Node<T> tmpNode = new Node<T>();

            Length++;
            if (Head==null)
            {
                Head = new Node<T>();
            }
            tmpNode = Head;
            while(tmpNode.Next!=null)
            {
                tmpNode = tmpNode.Next;
            }
            
            tmpNode.Next = newNode;
        }
        /// <summary>
        /// 输出整个链表
        /// </summary>
        public void PrintLinkList()
        {
            Node<T> tmpNode = Head;
            while(tmpNode.Next!=null)
            {
                tmpNode = tmpNode.Next;
                Console.WriteLine(tmpNode.Data);
            }
            Console.WriteLine("链表的长度:"+Length);
        }

        /// <summary>
        /// 在i位置前面插入节点
        /// </summary>
        /// <param name="data"></param>
        /// <param name="i"></param>
        public void Insert(T data,int i)
        {
            Node<T> newNode = new Node<T>(data);
            Node<T> tmpNode = new Node<T>();
            tmpNode = Head;
            if(i>Length)
            {
                return;
            }
            int j = 0;
            while(j<i-1&&tmpNode.Next!=null)
            {
                tmpNode = tmpNode.Next;
                j++;
            }
            
            newNode.Next = tmpNode.Next;
            tmpNode.Next = newNode;
            Length++;
        }
        /// <summary>
        /// 删除节点
        /// </summary>
        /// <param name="i"></param>
        public void Delete(int i)
        {
            int j = i;
            Node<T> tmpNode = new Node<T>();
            tmpNode = Head;
            while(j>0&& tmpNode.Next!=null)
            {
                tmpNode = tmpNode.Next;
                j--;
            }
            Node<T> curNode = tmpNode.Next;
            tmpNode.Next = curNode.Next;
            Length--;
        }
    }
}

 

posted @ 2019-03-16 21:51  围墙外的世界  阅读(159)  评论(0编辑  收藏  举报