opengl 行星系统
#include <gl/glut.h> static int year=0,day=0; void init() { glClearColor(0.0f,0.0f,0.0f,0.0f); glShadeModel(GL_FLAT); } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0f,1.0f,1.0f); glPushMatrix(); glutWireSphere(1.0,20,16); glRotatef((GLfloat)year,0.0,1.0,0.0); glTranslatef(2.0,0.0,0.0); glRotatef((GLfloat)day,0.0,1.0,0.0); glutWireSphere(0.2,10,8); glTranslatef(1.0,0.0,0.0); glRotatef((GLfloat)day,0.0,2.0,0.0);//此处添加了一个行星 glutWireSphere(0.2,10,8); glPopMatrix(); glutSwapBuffers(); } void reshape(int w,int h) { glViewport(0,0,(GLsizei)w,(GLsizei)h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0,(GLfloat)w/(GLfloat)h,1.0,20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0,0.0,5.0,0.0,0.0,0.0,0.0,5.0,0.0); } void keyboard(unsigned char key,int x,int y) { switch(key) { case 'd': day=(day+10)%360; glutPostRedisplay(); break; case 'D': day=(day-10)%360; glutPostRedisplay(); break; case 'y': year=(year+5)%360; glutPostRedisplay(); break; case 'Y': year=(year-5)%360; glutPostRedisplay(); break; } } void timer(int value) { year=(year+5)%360; glutPostRedisplay(); glutTimerFunc(33,timer,value);//注意必须再次调用,否则此函数只会出发一次。 } int main(int argc,char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("planet"); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutTimerFunc(33,timer,1);//自己添加了一个timer用于使行星旋转 glutMainLoop(); return 0; }
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发布自:http://blog.csdn.net/weinyzhou/article/details/7765238