本篇文章将通过一个实例实现对WCF中针对服务端以及客户端是否掉线进行判断;若掉线时服务器或客户端又在线时将实现自动重连;将通过WCF的双工知识以及相应的心跳包来实现此功能;

首先了解一下本实例的一个分层架构图;相信了解WCF对这个分层法肯定都很了解;其中Client为客户端,Interface为契约层,Service则是实现契约的服务层;

接下来我们将对各层进行一个简单的讲解;方便大家理解实例的实现方式;

首先我们了解契约层Interface;因为我们利用WCF中的双工知识,所以此处我们定义的两个接口,其中ICallback为回调接口;IPushMessage上面定义的回调;我们发现回调接口上并没有定义ServiceContract; 其实是WCF当一个接口被定义成回调接口时已经默认了;

复制代码
using System.ServiceModel;
namespace Interface
{
    [ServiceContract(SessionMode=SessionMode.Required,CallbackContract=typeof(ICallback))]
    public interface IPushMessage
    {
        [OperationContract(IsOneWay = true)]
        void Login(string UID);

        [OperationContract(IsOneWay = true)]
        void Update(string UID);

        [OperationContract(IsOneWay = true)]
        void Leave(string UID);
    }
}
复制代码
复制代码
using System.ServiceModel;
namespace Interface
{
    public interface ICallback
    {
        [OperationContract(IsOneWay = true)]
        void ShowMessage(string msg);
    }
}
复制代码


接着我们了解一下实现契约的服务层Service;此处包括实现接口IPushMessage的服务内容,还定义一个类WcfCleint;在PushMessageServer服务内里我们定义的一个静态成员Dictionary<string,WcfCleint>用于记录我们客户端上下线的操作;定义的一个lockObje用来锁定每个操作,在最后我们还定义的一个定时器用来判断客户端用户是否脱机了;其中方法Update()我们就实现的双工中的回调;

复制代码
using System.ServiceModel;
using Interface;
namespace Service
{
    public class PushMessageServer:IPushMessage
    {
        static Dictionary<string, WcfCleint> dit_callback = new Dictionary<string, WcfCleint>();

        private static Object lockObje = new Object();

        public void Login(string UID)
        {
            Console.WriteLine("用户:" + UID + "上线");
            lock (lockObje)
            {
                dit_callback.Add(UID, new WcfCleint(OperationContext.Current.GetCallbackChannel<ICallback>(), DateTime.Now));
            }
        }

        public void Update(string UID)
        {
            ICallback callback = OperationContext.Current.GetCallbackChannel<ICallback>();
            Console.WriteLine("用户:" + UID + "心跳更新!");
            lock (lockObje)
            {
                if (dit_callback.ContainsKey(UID))
                {
                    dit_callback.Remove(UID);
                }
                dit_callback.Add(UID, new WcfCleint(OperationContext.Current.GetCallbackChannel<ICallback>(), DateTime.Now));
                callback.ShowMessage(UID);
            }
        }

        public void Leave(string UID)
        {
            Console.WriteLine("用户:" + UID + "退出!");
            lock (lockObje)
            {
                dit_callback.Remove(UID);
            }
        }

        static System.Timers.Timer timer1;
        public static void StartListenClients()
        {
            timer1 = new System.Timers.Timer();
            timer1.Interval = 500;
            timer1.Elapsed += new System.Timers.ElapsedEventHandler(time_EventArgs);
            timer1.Start();
        }

        static void time_EventArgs(object sender, System.Timers.ElapsedEventArgs e)
        {
            lock (lockObje)
            {
                foreach (string key in new List<string>(dit_callback.Keys))
                {
                    if (dit_callback[key].NowdateTime.AddSeconds(5) < DateTime.Now)
                    {
                        dit_callback.Remove(key);
                        Console.WriteLine("脱机用户" + key);
                    }
                }
            }
        }
    }
}
复制代码


接着我们简单看一下WcfCleint的代码:

复制代码
using Interface;
using System.ServiceModel;
namespace Service
{
    public class WcfCleint
    {
        public DateTime NowdateTime { get; set; }
        public ICallback callbackHandler { get; set; }

        public WcfCleint(ICallback callback, DateTime nowTime)
        {
            this.callbackHandler = callback;
            this.NowdateTime = nowTime;
        }
    }
}
复制代码


服务端的配置文件信息,此处我们采用net.tcp方式:

复制代码
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
  <system.serviceModel>
    <behaviors>
      <serviceBehaviors>
        <behavior name="exposeExceptionDetail">
          <serviceDebug includeExceptionDetailInFaults="true"/>
        </behavior>
      </serviceBehaviors>
    </behaviors>
    <services>
      <service name="Service.PushMessageServer"
               behaviorConfiguration="exposeExceptionDetail">
        <endpoint address="net.tcp://127.0.0.1:3721/PushMessageServer"
                  binding="netTcpBinding"
                  contract="Interface.IPushMessage"/>
      </service>
    </services>
  </system.serviceModel>
</configuration>
复制代码


服务端的运行入口代码,通过一个线程不断的运行:

复制代码
using System.Threading;
using System.ServiceModel.Description;
namespace Service
{
    class Program
    {
        static void Main(string[] args)
        {
            using (ServiceHost host = new ServiceHost(typeof(PushMessageServer)))
            {
                host.Open();
                Console.WriteLine("WCF心跳包实现开始监听");
                PushMessageServer.StartListenClients();
                int i = 0;
                while (true)
                {
                    System.Threading.Thread.Sleep(2000);
                    i++;
                }
                Console.Read();
                host.Abort();
                host.Close();
            }
        }
    }
}
复制代码


接着了解客户端层的情况;首先是一个实现的回调接口的内容类;

复制代码
using Interface;
namespace Client
{
    public class CallServer:ICallback
    {
        public void ShowMessage(string msg)
        {
            Console.WriteLine("服务器正在工作中;" + msg);
        }
    }
}
复制代码

客户端的配置信息如下:

复制代码
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
  <system.serviceModel>
    <client>
      <endpoint name="pushmessageserver"
                address="net.tcp://127.0.0.1:3721/PushMessageServer"
                binding="netTcpBinding"
                contract="Interface.IPushMessage"/>
    </client>
  </system.serviceModel>
</configuration>
复制代码

客户端的运行入口代码如下,它会判断服务器是否掉线,若掉线会试着重连:

复制代码
using System.ServiceModel;
using Interface;
using System.ServiceModel.Channels;
using System.Threading;
namespace Client
{
    class Program
    {
        static void Main(string[] args)
        {
            InstanceContext callback = new InstanceContext(new CallServer());
            using (DuplexChannelFactory<IPushMessage> channelFactory = new DuplexChannelFactory<IPushMessage>(callback, "pushmessageserver"))
            {
                IPushMessage proxy = channelFactory.CreateChannel();
                using (proxy as IDisposable)
                {
                    string UID = "踏浪帅";
                    proxy.Login(UID);

                    while (true)
                    {
                        Thread.Sleep(3000);
                        try
                        {
                            proxy.Update(UID);
                        }
                        catch
                        {
                            try
                            {
                                Console.WriteLine("正在重连");
                                proxy = channelFactory.CreateChannel();
                                proxy.Login(UID);
                            }
                            catch
                            {
                                Console.WriteLine("重连异常");
                            }
                        }
                    }
                }
            }
            Console.Read();
        }
    }
}
复制代码


 

代码的内容就如上,接着我们简单看一下运行的效果:

1:首先运行服务端,让其处于监听

2:接着运行客户端,客户端会显示服务器正在工作中以及当前的账号

3:当客户端上线后,服务端就发现客户端用户,并显示出来,不停的进行判断

4:当我们把服务端停掉以后,此时服务是不工作的,我们可以看到客户端就会不停的尝试着重连服务端;

5:当我们重新把服务端打开以后,服务端会自运发现正在运行的客户端信息;

6:上面我们重新打开服务端,我们可以在客户端发现它重连接服务端成功并显示如下:

7:接着我们将把客户端关闭;我们会在服务端发现它提示客户端的用户脱机了;

8:此时服务端还是不停的监听中,我们再把客户端打开,服务端将会接着显示用户;

 

实例为本人学习WCF知识所写,其中可能存在不足或错误,欢迎大家指正;若是本文对你有帮助别忘记点右下角帮忙推荐,毕竟有大家的支持才是我们写作的动力;

posted on 2013-08-09 15:19  立伟  阅读(7611)  评论(3编辑  收藏  举报