动态修改NGUI UI2DSprite

UI2DSprite roleSprite=GetComponent<UI2DSprite >("roleSprite");
var roleSprites = Resources.LoadAll<Sprite>("sprite的路径");
roleSprite.sprite2D = roleSprites[1];//1是某一帧的索引

  

posted @ 2014-07-29 17:54  静水渊  阅读(2118)  评论(0编辑  收藏  举报