背水一战 Windows 10 (8) - 控件 UI: StateTrigger
背水一战 Windows 10 (8) - 控件 UI: StateTrigger
作者:webabcd
介绍
背水一战 Windows 10 之 控件 UI
- VisualState 之 StateTrigger
示例
1、自定义 StateTrigger
Controls/UI/VisualState/MyDeviceFamilyStateTrigger.cs
/* * 用于演示自定义 StateTrigger * * * StateTriggerBase - 自定义 StateTrigger 需要继承此基类 * SetActive(Boolean IsActive) - 调用此方法,传递 true 则应用对应的 VisualState;传递 false 则取消对应的 VisualState * * * 此类的作用:当前的设备类型与指定的一致时,则触发对应的 VisualState * 注:如果 DeviceFamily 属性需要绑定的话,别忘了将其定义为依赖属性 */ using Windows.UI.Xaml; namespace Windows10.Controls.UI.VisualState { public class MyDeviceFamilyStateTrigger : StateTriggerBase { private string _deviceFamily; public string DeviceFamily { get { return _deviceFamily; } set { _deviceFamily = value; // 获取当前的设备类型,目前已知的返回字符串有:Windows.Mobile, Windows.Desktop, Windows.Xbox string currentDeviceFamily = Windows.System.Profile.AnalyticsInfo.VersionInfo.DeviceFamily; // 当前的设备类型与指定的一致则触发对应的 VisualState SetActive(_deviceFamily == currentDeviceFamily); } } } }
2、自定义 StateTrigger
Controls/UI/VisualState/MyInputTypeStateTrigger.cs
/* * 用于演示自定义 StateTrigger * * * StateTriggerBase - 自定义 StateTrigger 需要继承此基类 * SetActive(Boolean IsActive) - 调用此方法,传递 true 则应用对应的 VisualState;传递 false 则取消对应的 VisualState * * * 此类的作用:当指定的 FrameworkElement 触发 PointerPressedEvent 事件时,根据 PointerDeviceType 的不同触发不同的 VisualState * 注:如果 TargetElement 属性或 PointerType 属性需要绑定的话,别忘了将其定义为依赖属性 */ using Windows.Devices.Input; using Windows.UI.Xaml; using Windows.UI.Xaml.Input; namespace Windows10.Controls.UI.VisualState { public class MyInputTypeStateTrigger : StateTriggerBase { private FrameworkElement _targetElement; private PointerDeviceType _lastPointerType, _triggerPointerType; private PointerEventHandler _pointerEventHandler; // 指定的 FrameworkElement public FrameworkElement TargetElement { get { return _targetElement; } set { if (_pointerEventHandler == null) { _pointerEventHandler = new PointerEventHandler(_targetElement_PointerPressed); } if (_targetElement != null) { _targetElement.RemoveHandler(FrameworkElement.PointerPressedEvent, _pointerEventHandler); } _targetElement = value; // 监听 FrameworkElement 的 PointerPressedEvent 事件 _targetElement.AddHandler(FrameworkElement.PointerPressedEvent, _pointerEventHandler, true); // 这么写有问题,因为点击 button 时不会触发此事件 // _targetElement.PointerPressed += _targetElement_PointerPressed; } } private void _targetElement_PointerPressed(object sender, PointerRoutedEventArgs e) { _lastPointerType = e.Pointer.PointerDeviceType; UpdateTrigger(); } // 指定的 PointerDeviceType(Touch, Pen, Mouse) public PointerDeviceType PointerType { get { return _triggerPointerType; } set { _triggerPointerType = value; } } public void UpdateTrigger() { // 指定的 FrameworkElement 触发 PointerPressedEvent 事件后,其 PointerDeviceType 如果和指定的 PointerDeviceType 一致,则触发对应的 VisualState SetActive(_triggerPointerType == _lastPointerType); } } }
3、演示 StateTrigger 的应用
Controls/UI/VisualState/StateTrigger.xaml
<Page x:Class="Windows10.Controls.UI.VisualState.StateTrigger" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="using:Windows10.Controls.UI.VisualState" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:custom="using:Windows10.Controls.UI.VisualState" > <!-- 本例用于演示 StateTrigger 的应用,以及如何自定义 StateTrigger StateTrigger 的作用就是:当指定的条件达成时触发对应的 VisualState 内置的 StateTrigger 一共有两个,分别是 AdaptiveTrigger 和 StateTrigger,他们都继承自 StateTriggerBase --> <Page.Resources> <Style x:Key="MyTextStyle" TargetType="TextBlock" BasedOn="{StaticResource MyTextBlockStyle}"> <Setter Property="FontSize" Value="24"/> </Style> <ControlTemplate x:Key="MyControlTemplate" TargetType="Button"> <Border BorderBrush="Red" BorderThickness="1"> <Grid Background="{TemplateBinding Background}"> <ContentPresenter Foreground="Red" /> </Grid> </Border> </ControlTemplate> </Page.Resources> <Grid x:Name="myGrid" Background="Transparent"> <StackPanel Name="myPanel" Orientation="Horizontal" Margin="10 0 10 10"> <TextBlock Text="TextBlock 1 " Name="myTextBlock1" Margin="10" /> <TextBlock Text="TextBlock 2 " Name="myTextBlock2" Margin="10" /> <TextBlock Text="TextBlock 3 " Name="myTextBlock3" Margin="10" /> <Button Name="myButton" Content="我是 Button" Margin="10" /> <CheckBox Name="chkIsActive" Content="IsActive" Margin="10" /> </StackPanel> <!--注意:VisualState 不能放到 Page 下面,否则不工作--> <VisualStateManager.VisualStateGroups> <!-- 给 VisualState 分组是很有必要的,每个 VisualStateGroup 正在使用的 VisualState 只能有一个 --> <VisualStateGroup x:Name="WindowSizeStates"> <VisualState> <VisualState.StateTriggers> <!-- AdaptiveTrigger - 内置的 StateTrigger MinWindowWidth - 当窗口的宽度大于等于此值时触发(依赖属性) MinWindowHeight - 当窗口的高度大于等于此值时触发(依赖属性) --> <!--当窗口的的宽度大于等于 720 时,触发此 VisualState(这里没有对应的 VisualState,也就是都恢复为默认状态)--> <AdaptiveTrigger MinWindowWidth="720" /> </VisualState.StateTriggers> </VisualState> <VisualState> <VisualState.StateTriggers> <!--当窗口的的宽度大于等于 0 时且小于 720 时,触发此 VisualState--> <AdaptiveTrigger MinWindowWidth="0" /> </VisualState.StateTriggers> <VisualState.Setters> <Setter Target="myPanel.Orientation" Value="Vertical" /> </VisualState.Setters> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="ActiveStates"> <VisualState> <VisualState.StateTriggers> <!-- StateTrigger - 内置的 StateTrigger IsActive - 是否触发对应的 VisualState(依赖属性) --> <!--根据复选框 chkIsActive 的选中状态,来决定是否触发此 VisualState--> <StateTrigger IsActive="{Binding ElementName=chkIsActive, Path=IsChecked, Mode=OneWay}" /> </VisualState.StateTriggers> <VisualState.Setters> <Setter Target="myTextBlock1.Style" Value="{StaticResource MyTextStyle}" /> <Setter Target="myTextBlock2.Style" Value="{StaticResource MyTextStyle}" /> <Setter Target="myTextBlock3.Style" Value="{StaticResource MyTextStyle}" /> <Setter Target="myButton.Template" Value="{StaticResource MyControlTemplate}" /> </VisualState.Setters> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="DeviceFamilyStates"> <VisualState> <VisualState.StateTriggers> <!-- MyDeviceFamilyStateTrigger - 自定义的 StateTrigger DeviceFamily - 当设备类型为指定的值时触发(非依赖属性,如需绑定之类的特性的话,则要将其改为依赖属性) --> <!--当设备类型为 Windows.Desktop 时触发此 VisualState--> <custom:MyDeviceFamilyStateTrigger DeviceFamily="Windows.Desktop" /> </VisualState.StateTriggers> <VisualState.Setters> <Setter Target="myGrid.Background" Value="#FF0000" /> </VisualState.Setters> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="InputTypeStates"> <VisualState> <!-- MyInputTypeStateTrigger - 自定义的 StateTrigger TargetElement - 需要监听 PointerPressedEvent 事件的 FrameworkElement 对象(非依赖属性,如需绑定之类的特性的话,则要将其改为依赖属性) PointerType - 监听的 FrameworkElement 触发 PointerPressedEvent 事件后,根据 PointerType 的类型来决定触发指定的 VisualState(非依赖属性,如需绑定之类的特性的话,则要将其改为依赖属性) --> <!--当触发了 myButton 的 PointerPressedEvent 事件后,如果其 PointerDeviceType 是 Mouse 类型,则触发此 VisualState--> <VisualState.StateTriggers> <!--对 {x:Bind myButton} 不理解的话,请参见“绑定”部分--> <custom:MyInputTypeStateTrigger TargetElement="{x:Bind myButton}" PointerType="Mouse" /> </VisualState.StateTriggers> <VisualState.Setters> <Setter Target="myGrid.Background" Value="Orange" /> </VisualState.Setters> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Grid> </Page>
OK
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