WTL-Vista/Win7中内建的缓冲动画(buffered animation)
Windows Vista/Windows 7操作系统除了提供GDI双缓冲绘图内建支持外,也添加了几个API用于创建缓冲动画(buffered animation),用于在GDI程序中实现一些平滑渐变过渡的动画效果。这里有一篇文章介绍如何在Win32程序中使用这些API创建GDI动画效果:
Using the Windows Vista/Windows 7 Built-In Buffered Animation API
幸运的是,我们的WTL库也对这些新的API进行了封装,使得在WTL中应用这些API非常方便。WTL中的封装类是CBufferedAnimationImpl和CBufferedAnimationWindowImpl。
下面是一个使用CBufferedAnimationImpl创建的一个小程序,当用户按下空格键时,客户区的图片会自动切换,而且在切换时有非常平滑的“消隐渐变”(fade)的效果:
Vista Buffered Animation Democonst int PIC_COUNT = 4;class CMainWindow :
public CWindowImpl<CMainWindow,CWindow,CSimpleWinTraits>,
public CBufferedAnimationImpl<CMainWindow,int>{public:
typedef CMainWindow _thisClass;
typedef CBufferedAnimationImpl<_thisClass,int> _baseBufAnimationImpl;BEGIN_MSG_MAP(_thisClass)MSG_WM_KEYUP(OnKeyUp)MSG_WM_CREATE(OnCreate)MSG_WM_DESTROY(OnDestroy)CHAIN_MSG_MAP(_baseBufAnimationImpl)END_MSG_MAP()CMainWindow() : _baseBufAnimationImpl(0){}int OnCreate(LPCREATESTRUCT /*lpCreateStruct*/){for (int i=0;i<PIC_COUNT;i++){m_Pictures[i] = AtlLoadGdiplusImage(IDB_BITMAP1+i,_T("JPG"));
ATLASSERT(!m_Pictures[i].IsNull());}//The default duration is 500ms
SetDuration(400);CSize bmpSize;m_Pictures[0].GetSize(bmpSize);ResizeClient(bmpSize.cx,bmpSize.cy);CenterWindow();return 0;
}void OnDestroy()
{PostQuitMessage(0);}void DoPaint(CDCHandle dc, RECT& rect, int picIndex){CRect rc(rect);dc.FillSolidRect(&rc,WHITE_COLOR);CSize bmpSize;m_Pictures[picIndex].GetSize(bmpSize);CDC dcImage;dcImage.CreateCompatibleDC(dc);HBITMAP hOldBitmap = dcImage.SelectBitmap(m_Pictures[picIndex]);dc.BitBlt(0,0,bmpSize.cx,bmpSize.cy,dcImage,0,0,SRCCOPY);dcImage.SelectBitmap(hOldBitmap);}void OnKeyUp(UINT nChar, UINT /*nRepCnt*/, UINT /*nFlags*/){//Start animation if the user hit the space bar
if (nChar == VK_SPACE)
DoAnimation(GetNextPictureIndex());}int GetNextPictureIndex()
{static int picIndex = 0;picIndex = (picIndex+1)%PIC_COUNT;return picIndex;
}private:
CBitmap m_Pictures[PIC_COUNT];};