遗忘海岸

江湖程序员 -Feiph(LM战士)

导航

持续性任务代码的一些测试

using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;

namespace CallTest
{
    public partial class Form1 : Form
    {
        private ConcurrentQueue<String> _Queue = new ConcurrentQueue<string>();
        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            //var c = new CallT();
            //c.DoWork();
            Thread t1=new Thread(()=>{OutQueue();});
            t1.IsBackground = true;
            t1.Start();
            var arr = new List<Thread>();
            for (int i = 0; i < 50; i++)
            {
                arr.Add( new Thread(() => { EnQueue(); }));
                
            }
            arr.ForEach((ent) => ent.Start());
        }

        private void EnQueue()
        {
            for (int i = 0; i < 1000; i++)
            {
                
                string msg = string.Format("Id:{0},Index:{1}",Thread.CurrentThread.ManagedThreadId,i);
                _Queue.Enqueue(msg);
                Thread.Sleep(10);
            }
        }

        private void OutQueue()
        {
            int i = 0;
            while (true)
            {
                if (_Queue.Count > 0)
                {
                    i++;
                    string msg = null;

                    //Console.WriteLine(_Queue.Dequeue(); + " Count:" + i);//这里使用Queue时会出现记录丢失等情况
                    if (_Queue.TryDequeue(out msg))
                    {
                        Console.WriteLine(msg + " Count:" + i);
                    }

                }
               // Thread.Sleep(10);
            }
        }
    }

    public class CallT
    {

        private bool Enable { get; set; }

        public CallT()
        {
            Enable = false;
        }

        private void _DoWork()
        {
            try
            {
                Thread.Sleep(100);
                Console.WriteLine("TId:" + Thread.CurrentThread.ManagedThreadId);
                
            }
            catch (Exception ex)
            {
                
               
            }
            finally
            {
             
               
                
                if (Enable)
                {
                    //ThreadPool.QueueUserWorkItem((o) => {
                    //    _DoWork();
                    //});
                    //使用Thead时会出现缓慢的内存泄漏所以需要使用ThreadPool
                    System.Threading.Timer t = null;
                  using(  t = new System.Threading.Timer((o) => { _DoWork(); }, null, 0, 0);
                            Thread.sleep(10);//需要一定时间以让timer触发
                            防止被直接回收
                   }
                   
                    
                    

                }
            }
        }

        public void DoWork()
        {
            Enable = true;
            _DoWork();
        }
    }
}

当需要一个任务持续进行时,可以在任务退出时启动一个新的线程(使用ThreadPool),或者启动以个新的定时器

posted on 2014-07-24 08:41  遗忘海岸  阅读(236)  评论(0编辑  收藏  举报