Android之自定义View以及画一个时钟

https://www.2cto.com/kf/201509/443112.html

概述:

Android自带的View满足不了开发者时,自定义View就发挥了很好的作用。
建立一个自定义View,需要继承于View类,并且实现其中的至少一个构造函数和两个方法:onMeasure()和onDraw();
onMeasure()用于设置自定义View的尺寸,onDraw()用于绘制View中的内容。

在onDraw()方法中,需要调用画笔绘制图形或文本,绘制的模板时Canvas对象, Canvas类中用来绘制图形文本的方法有:

drawRect(RectF rect, Paint paint) //绘制区域,参数一为RectF一个区域

drawPath(Path path, Paint paint) //绘制一个路径,参数一为Path路径对象

drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) //贴图,参数一就是我们常规的Bitmap对象,参数二是源区域(这里是bitmap),参数三是目标区域(应该在canvas的位置和大小),参数四是Paint画刷对象,因为用到了缩放和拉伸的可能,当原始Rect不等于目标Rect时性能将会有大幅损失。

drawLine(float startX, float startY, float stopX, float stopY, Paintpaint) //画线,参数一起始点的x轴位置,参数二起始点的y轴位置,参数三终点的x轴水平位置,参数四y轴垂直位置,最后一个参数为Paint 画刷对象。

drawPoint(float x, float y, Paint paint) //画点,参数一水平x轴,参数二垂直y轴,第三个参数为Paint对象。

drawText(String text, float x, floaty, Paint paint) //渲染文本,Canvas类除了上面的还可以描绘文字,参数一是String类型的文本,参数二x轴,参数三y轴,参数四是Paint对象。

drawOval(RectF oval, Paint paint)//画椭圆,参数一是扫描区域,参数二为paint对象;

drawCircle(float cx, float cy, float radius,Paint paint)// 绘制圆,参数一是中心点的x轴,参数二是中心点的y轴,参数三是半径,参数四是paint对象;

drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint)//画弧,参数一是RectF对象,一个矩形区域椭圆形的界限用于定义在形状、大小、电弧,参数二是起始角(度)在电弧的开始,参数三扫描角(度)开始顺时针测量的,参数四是如果这是真的话,包括椭圆中心的电弧,并关闭它,如果它是假这将是一个弧线,参数五是Paint对象。

绘制图形需要画笔Paint对象,Paint类中的方法有:

setARGB(int a, int r, int g, int b) // 设置 Paint对象颜色,参数一为alpha透明值

setAlpha(int a) // 设置alpha不透明度,范围为0~255

setAntiAlias(boolean aa) // 是否抗锯齿

setColor(int color) // 设置颜色,这里Android内部定义的有Color类包含了一些常见颜色定义

setTextScaleX(float scaleX) // 设置文本缩放倍数,1.0f为原始

setTextSize(float textSize) // 设置字体大小

setUnderlineText(booleanunderlineText) // 设置下划线

public class MyView extends View {
 
    private int width;
    private int height;
    private Paint mPaintLine;
    private Paint mPaintCircle;
    private Paint mPaintHour;
    private Paint mPaintMinute;
    private Paint mPaintSec;
    private Paint mPaintText;
    private Calendar mCalendar;
    public static final int NEED_INVALIDATE = 0X23;
 
    //每隔一秒,在handler中调用一次重新绘制方法
    private Handler handler = new Handler(){
        @Override
        public void handleMessage(Message msg) {
 
            switch (msg.what){
                case NEED_INVALIDATE:
                    mCalendar = Calendar.getInstance();
                    invalidate();//告诉UI主线程重新绘制
                    handler.sendEmptyMessageDelayed(NEED_INVALIDATE,1000);
                    break;
                default:
                    break;
            }
        }
    };
 
    public MyView(Context context) {
        super(context);
    }
 
    public MyView(Context context, AttributeSet attrs) {
        super(context, attrs);
 
        mCalendar = Calendar.getInstance();
 
        mPaintLine = new Paint();
        mPaintLine.setColor(Color.BLUE);
        mPaintLine.setStrokeWidth(10);
 
        mPaintCircle = new Paint();
        mPaintCircle.setColor(Color.GREEN);//设置颜色
        mPaintCircle.setStrokeWidth(10);//设置线宽
        mPaintCircle.setAntiAlias(true);//设置是否抗锯齿
        mPaintCircle.setStyle(Paint.Style.STROKE);//设置绘制风格
 
        mPaintText = new Paint();
        mPaintText.setColor(Color.BLUE);
        mPaintText.setStrokeWidth(10);
        mPaintText.setTextAlign(Paint.Align.CENTER);
        mPaintText.setTextSize(40);
 
        mPaintHour = new Paint();
        mPaintHour.setStrokeWidth(20);
        mPaintHour.setColor(Color.BLUE);
 
        mPaintMinute = new Paint();
        mPaintMinute.setStrokeWidth(15);
        mPaintMinute.setColor(Color.BLUE);
 
        mPaintSec = new Paint();
        mPaintSec.setStrokeWidth(10);
        mPaintSec.setColor(Color.BLUE);
 
        handler.sendEmptyMessage(NEED_INVALIDATE);//向handler发送一个消息,让它开启重绘
    }
 
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);
        height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);
        setMeasuredDimension(width, height);
    }
 
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
 
        int circleRadius = 400;
        //画出大圆
        canvas.drawCircle(width / 2, height / 2, circleRadius, mPaintCircle);
        //画出圆中心
        canvas.drawCircle(width / 2, height / 2, 20, mPaintCircle);
        //依次旋转画布,画出每个刻度和对应数字
        for (int i = 1; i <= 12; i++) {
            canvas.save();//保存当前画布
            canvas.rotate(360/12*i,width/2,height/2);
            //左起:起始位置x坐标,起始位置y坐标,终止位置x坐标,终止位置y坐标,画笔(一个Paint对象)
            canvas.drawLine(width / 2, height / 2 - circleRadius, width / 2, height / 2 - circleRadius + 30, mPaintCircle);
            //左起:文本内容,起始位置x坐标,起始位置y坐标,画笔
            canvas.drawText(+i, width / 2, height / 2 - circleRadius + 70, mPaintText);
            canvas.restore();//
        }
 
        int minute = mCalendar.get(Calendar.MINUTE);//得到当前分钟数
        int hour = mCalendar.get(Calendar.HOUR);//得到当前小时数
        int sec = mCalendar.get(Calendar.SECOND);//得到当前秒数
 
        float minuteDegree = minute/60f*360;//得到分针旋转的角度
        canvas.save();
        canvas.rotate(minuteDegree, width / 2, height / 2);
        canvas.drawLine(width / 2, height / 2 - 250, width / 2, height / 2 + 40, mPaintMinute);
        canvas.restore();
 
        float hourDegree = (hour*60+minute)/12f/60*360;//得到时钟旋转的角度
        canvas.save();
        canvas.rotate(hourDegree, width / 2, height / 2);
        canvas.drawLine(width / 2, height / 2 - 200, width / 2, height / 2 + 30, mPaintHour);
        canvas.restore();
 
        float secDegree = sec/60f*360;//得到秒针旋转的角度
        canvas.save();
        canvas.rotate(secDegree,width/2,height/2);
        canvas.drawLine(width/2,height/2-300,width/2,height/2+40,mPaintSec);
        canvas.restore();
 
    }
posted @ 2017-12-01 18:11  小毛驴  阅读(607)  评论(0编辑  收藏  举报