A:Animator

public Animator anim;

public Slider slider_1;

anim.Play("1",0,slider_1.value);//这个1 是 0 是Layers    slider_1.value是.normalizedTime 

 

  通过Slider拖拽能实现动作的进度

 

B:Animation 动画设置为Rig---Legacy

public Animation anim;

public Slider slider_1;

anim["Idle_1"].normalizedTime = slider_1.value; //Idle_1 是