A:Animator
public Animator anim;
public Slider slider_1;
anim.Play("1",0,slider_1.value);//这个1 是 0 是Layers slider_1.value是.normalizedTime
通过Slider拖拽能实现动作的进度
B:Animation 动画设置为Rig---Legacy
public Animation anim;
public Slider slider_1;
anim["Idle_1"].normalizedTime = slider_1.value; //Idle_1 是