自己Collider得勾选Trigger
void OnTriggerEnter(Collider col)
{
if (col.tag == "Player")
{
GameObject a = GameObject.FindGameObjectWithTag("Player"); //通过Tag获得物体
Destroy(a);
}
}
删除来碰的物体
void OnTriggerEnter(Collider col)
{
if (col.tag == "Player")
{
Destroy(col.gameobject);
}
}