https://www.youtube.com/watch?v=JqWvJK1uFn8

 

 

 1 Destroy  your VFS as soon as possible

 

 2 How many times your VFX appears simultaneously

3 Amount of Triangles per VFX

 

 4 Reduce the amount of materials , reduce the draw calls

 

 

5 Use Sprite Sheets / Texture Atlas

6 Make sure your Sprite Sheets are not above 4096X4096

 

 

 7 The Renderer Settings of the Particle Systems should be equal

 

 8 Your VFX is ready for batching

9 Some modules will cancel Automatic Culling

10 Avoid using "Application Framerate = -1"