关于QT的QPainterPath::arcTo 详解
https://www.cnblogs.com/yuzhould/p/9132493.html
这个函数文档的意思就是画弧,看了文档也不太明白,自己做了demo终于明白了意思
移动到圆心,画180度半圆
void TestArcTo::paintEvent(QPaintEvent *) { QPoint startPt(30, 30); QRect rect(startPt.x(), startPt.y(), 200, 200); QPainter p(this); p.setRenderHint(QPainter::Antialiasing); //抗锯齿 p.fillRect(rect, QColor(255, 255, 255)); int arcR = rect.width()/2; int rectSize = rect.width(); QPainterPath path; path.moveTo(startPt.x() + arcR, startPt.y() + arcR); //先移动到圆心 path.arcTo(rect, 00.0f, 180.0f); //以0度起点,逆时针画180度 p.fillPath(path, QBrush(QColor(122, 122, 122))); }
移动到圆心,以90度开始画180度半圆
path.moveTo(startPt.x() + arcR, startPt.y() + arcR); //先移动到圆心 path.arcTo(rect, 90.0f, 180.0f); //以0度起点,逆时针画180度
移动到圆心,以190度开始画180度半圆
path.moveTo(startPt.x() + arcR, startPt.y() + arcR); //先移动到圆心 path.arcTo(rect, 90.0f, 180.0f); //以0度起点,逆时针画180度
移动到某个点可以画弦月
几个点组合
矩形区圆角
void TestArcTo::paintEvent(QPaintEvent *) { QRect rect(30, 30, 200, 200); QPainter p(this); p.setRenderHint(QPainter::Antialiasing); p.fillRect(rect, QColor(255, 255, 0)); int cornerSize = 50; //调节圆角的大小 int arcR = cornerSize/2; QPainterPath path; path.moveTo(rect.left() + arcR, rect.top()); path.arcTo(rect.left(), rect.top(), cornerSize, cornerSize, 90.0f, 90.0f); path.lineTo(rect.left(), rect.bottom() - arcR); path.arcTo(rect.left(), rect.bottom() - cornerSize, cornerSize, cornerSize, 180.0f, 90.0f); path.lineTo(rect.right() - arcR, rect.bottom()); path.arcTo(rect.right() - cornerSize, rect.bottom() - cornerSize, cornerSize, cornerSize, 270.0f, 90.0f); path.lineTo(rect.right(), rect.top() + arcR); path.arcTo(rect.right() - cornerSize, rect.top(), cornerSize, cornerSize, 0.0f, 90.0f); p.fillPath(path, QBrush(QColor(122, 122, 122))); }
底部和右边有黄色边框需要处理,这就需要+1, -1微调了。理解了arcTo函数,都不难处理。
最方便的圆角方法
void TestArcTo::paintEvent(QPaintEvent *) { QRect rect(30, 30, 200, 200); QPainter p(this); p.setRenderHint(QPainter::Antialiasing); p.fillRect(rect, QColor(255, 255, 0)); p.setPen(Qt::NoPen); p.setBrush(QColor(122, 122, 122)); p.drawRoundedRect(rect, 20, 20); }