cocos2dx Sprite的多种创建方法

1.通过文件创建

Sprite *bg = Sprite::create("backGround.jpg");

 

2.通过图片的某个区域创建

1   SpriteFrame *frame = SpriteFrame::create("pean.jpg", Rect(0, 0, 300, 300));
2   Sprite *pean = Sprite::createWithSpriteFrame(frame);
3   bg->addChild(pean);

3.通过texture2d纹理创建(用这种方法的少)

1     Image *image = new Image();
2     image->initWithImageFile("pean.jpg");
3     
4     Texture2D *texture = new Texture2D();
5     texture->initWithImage(image);
6     
7     Sprite *pean = Sprite::createWithTexture(texture);
8     bg->addChild(pean);

4.用SpriteFrameCache(plist文件通过zwoptex创建)

1 SpriteFrameCache::getInstance()->addSpriteFramesWithFile("person.plist");
2     
3 SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName("navigationbar_back.png");
4     
5 Sprite *pean = Sprite::createWithSpriteFrame(frame);
6 bg->addChild(pean);

 

posted @ 2015-12-20 10:20  我要开发游戏  阅读(787)  评论(0编辑  收藏  举报