unity, yield return new WaitForSeconds(waitTime) 在 Time.timeScale=0下卡死
posted @ 2016-01-31 00:12
posted @ 2016-01-31 00:12
posted @ 2016-01-30 18:07
posted @ 2016-01-27 15:45
posted @ 2016-01-25 20:46
posted @ 2016-01-24 15:48
posted @ 2016-01-23 17:12
posted @ 2016-01-19 11:13
posted @ 2016-01-15 15:54
posted @ 2016-01-14 14:25
posted @ 2016-01-14 11:19
posted @ 2016-01-13 14:35
posted @ 2016-01-12 01:14
posted @ 2016-01-08 10:25
posted @ 2016-01-05 10:00
posted @ 2016-01-03 00:29
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相机空间z轴的确是反的,遵循右手坐标系,不知道为什么这么设定。
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