unity, 由Matrix4x4提取Quaternion和Vector3 及 由Quaternion,Vector3构造Matrix4x4
摘要:
一,由Matrix4x4提取Quaternion和Vector3 QuaterniongetRotationFromMatrix(Matrix4x4m){returnQuaternion.LookRotation(m.GetColumn(2),m.GetColumn(1));}Vector3getP... 阅读全文
posted @ 2015-06-17 02:19 wantnon 阅读(1891) 评论(0) 推荐(0) 编辑