unity, Collider2D.attachedRigidbody
boss根节点上挂RigidBody2D(且boss根节点以下任何子节点均不挂RigidBody2D),boss腿部骨骼节点挂collider2D,标签为"bossLeg",boss头部骨骼节点挂collider2D,标签为"bossHead"。
则,当boss的leg或head与其它物体发生碰撞时,可以通过coll.attachedRigidbody.transform获得boss根节点,如下:
void OnTriggerEnter2D(Collider2D coll){
if(coll.gameObject.tag=="bossLeg"){
Transform bossRoot=coll.attachedRigidbody.transform;
}else if(coll.gameObject.tag=="bossHead"){
Transform bossRoot=coll.attachedRigidbody.transform;
}
}