unity,standalone下自定义分辨率不起作用的解法
写一个Editor脚本
AddMenu.cs:
using UnityEditor;
using UnityEngine;
public class AddMenu : EditorWindow {
[MenuItem("Edit/(Custom)Reset Playerprefs")]
public static void DeletePlayerPrefs()
{
PlayerPrefs.DeleteAll();
}
}
然后去菜单中找(Custom)Reset Playerprefs菜单项,点击把PlayerPrefs清一下。
然后再按下面设置分辨率就可以了:
参考
:http://answers.unity3d.com/questions/516517/why-doesnt-standalone-build-resolution-settings-af.html