unity, GL.TexCoord or GL.Color must put before GL.Vertex!!!
GL.Begin(GL.QUADS);
//in unity, should use left hand rule
//RU
GL.TexCoord2 (1,1);//GL.TexCoord must be put before GL.Vertex!!!
GL.Color(Color.red);//GL.Color must be put before GL.Vertex!!!
GL.Vertex3(RU.x,RU.y,0);
//RD
GL.TexCoord2 (1,0);
GL.Color(Color.green);
GL.Vertex3(RD.x,RD.y,0);
//LD
GL.TexCoord2 (0,0);
GL.Color(Color.blue);
GL.Vertex3(LD.x,LD.y,0);
//LU
GL.TexCoord2 (0,1);
GL.Color(Color.yellow);
GL.Vertex3(LU.x,LU.y,0);
GL.End();