unity, read text file

     using System.IO;

 

     //test read txt
        //Resources.Load(...) loads an asset stored at path in a Resources folder.
        //ref: http://docs.unity3d.com/Manual/class-TextAsset.html
        //ref: http://forum.unity3d.com/threads/read-text-file-that-is-included-in-the-project.189649/
        //ref: http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game
        //ref: http://www.unitymanual.com/6072.html  

        TextAsset textAsset = (TextAsset)Resources.Load("readme", typeof(TextAsset));
        if (textAsset==null) {
            Debug.Log("text file not found");
        } else {
            StringReader reader = new StringReader(textAsset.text);
            if ( reader == null )
            {
                Debug.Log("text file not readable");
            }
            else
            {
                // Read each line from the file
                string str;
                while ( (str = reader.ReadLine()) != null ){
                    Debug.Log("-->" + str);
                }
            }

        }

readme.txt放在Assets/Resources路径下。

posted on 2015-06-28 13:12  wantnon  阅读(827)  评论(0编辑  收藏  举报

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