unity hide/show text
using UnityEngine;
using System.Collections;
public class PlayerController:MonoBehaviour
{
public UnityEngine.UI.Text winText;
void Start(){
winText.text = "You Win!";
winText.gameObject.SetActive (false); //hide winText
}
....
void OnTriggerEnter(Collider other){
if (other.gameObject.tag == "Coin") {
other.gameObject.SetActive(false); //hide coin
winText.gameObject.SetActive(true); //show winText
}
}
}