南京千里独行 的一些代码http://blog.csdn.net/yyf9989/archive/2005/03/17/321975.aspx

// 南京千里独行 2005-3-17    
        
    
/// <summary>
    
/// 进度信息处理委托
    
/// </summary>
    
/// <param name="CompletedStep" type="int">已经完成的步骤数</param>
    
/// <param name="TotalStep" type="int">总的步骤数</param>

    public delegate void ProgressHandler( int CompletedStep , int TotalStep );
    
    
/// <summary>
    
/// 通用函数集合
    
/// </summary>

    public class YYFCommon
    
{
        
/// <summary>
        
/// 向指定URL使用POST方法发送数据的例程,本函数不进行错误处理
        
/// </summary>
        
/// <param name="strURL">URL字符串</param>
        
/// <param name="bytSend">要发送的二进制数据</param>
        
/// <param name="SendProgress">发送数据时的进度处理</param>
        
/// <param name="AcceptProgress">接受数据时的进度处理</param>
        
/// <returns>接受到的二进制数据</returns>

        public static byte[] HttpPostData(
            
string strURL ,
            
byte[] bytSend ,
            ProgressHandler SendProgress ,
            ProgressHandler AcceptProgress )
        
{
            
// 发送数据
            System.Net.HttpWebRequest myReq =(System.Net.HttpWebRequest) System.Net.WebRequest.Create( strURL );
            myReq.Method 
= "POST" ;
            System.IO.Stream myStream 
= myReq.GetRequestStream();
            
int iCount = 0 ;
            
if( SendProgress != null)    
                SendProgress( 
0 , bytSend.Length );
            
while( iCount < bytSend.Length )
            
{
                
if( iCount + 1024 > bytSend.Length)
                
{
                    myStream.Write(bytSend, iCount , bytSend.Length 
- iCount );
                    iCount 
= bytSend.Length ;
                }

                
else
                
{
                    myStream.Write(bytSend , iCount , 
1024);
                    iCount 
+= 1024;
                }

                
if( SendProgress != null)    
                    SendProgress( iCount , bytSend.Length );
            }
//while
            if( SendProgress != null)    
                SendProgress( bytSend.Length  , bytSend.Length );
            myStream.Close();
            
            
// 接受数据
            System.Net.HttpWebResponse myRes = null;
            myRes 
= myReq.GetResponse() as System.Net.HttpWebResponse ;
                
            myStream 
= myRes.GetResponseStream();
            System.IO.MemoryStream myBuf 
= new System.IO.MemoryStream(1024);
            
byte[] bytBuf = new byte[1024];
            
int ContentLength = (int)myRes.ContentLength ;
            
int AcceptLength = 0 ;
            
if( AcceptProgress != null)
                AcceptProgress(
0 , ContentLength );
            
while(true)
            
{
                
int iLen = myStream.Read(bytBuf,0,1024);
                
if(iLen ==0)
                    
break;
                myBuf.Write(bytBuf,
0,iLen);
                AcceptLength 
+= iLen ;
                
if( AcceptLength > ContentLength )
                    ContentLength 
= AcceptLength ;
                
if( AcceptProgress != null)
                    AcceptProgress( AcceptLength , ContentLength );
            }
//while
            if( AcceptProgress != null)
                AcceptProgress( AcceptLength , ContentLength );
            myStream.Close();
            myRes.Close();
            myReq.Abort();
            
byte[] bytReturn = myBuf.ToArray();
            myBuf.Close();
            
return bytReturn ;
        }
// public static byte[] HttpPostData()
        
        
        
/// <summary>
        
/// 根据保存在一个列表中的数据源参数修正字符串
        
/// </summary>
        
/// <param name="strText">供处理的原始字符串</param>
        
/// <param name="strHead">标记的头字符串</param>
        
/// <param name="strEnd">标记尾字符串</param>
        
/// <param name="myKeys">保存所有参数的列表</param>
        
/// <returns>处理后的字符串</returns>

        public static string fixVariableString
            ( 
string strText,
            
string strHead,
            
string strEnd,
            System.Collections.Hashtable myKeys )
        
{
            
// 若原始字符串无效或者没有任何可用的参数则退出函数
            if(    strText             == null
                
|| strHead            == null
                
|| strEnd             == null
                
|| strHead.Length    == 0
                
|| strEnd.Length    == 0
                
|| strText.Length    == 0
                
|| myKeys             == null
                
|| myKeys.Count        == 0 )
                
return strText ;
            
            
int     index = strText.IndexOf( strHead );
            
// 若原始字符串没有变量标记则退出函数
            if(index < 0 )
                
return strText ;
            
            
string     strKey ;
            
int     index2 ;
            
int     LastIndex = 0 ;
            System.Text.StringBuilder myStr 
= new System.Text.StringBuilder();
            
do
            
{    
                
// 查找有 "[内容]" 样式的子字符串
                
// 若没有找到 "[" 和 "]"的字符对则退出循环
                index2 = strText.IndexOf( strEnd ,  index + 1  );
                
if(index2 > index)
                
{
                    
// 若 "[" 符号后面出现 "]"符号则存在 "[]"字符对
                    
// 修正查找结果以保证 "[]"字符对中不出现字符 "["
                    int index3 = index ;
                    
do
                    
{
                        index 
= index3 ;
                        index3 
= strText.IndexOf(strHead, index3 + 1 );
                    }
while( index3 > index && index3 < index2 ) ;
                
                    
// 获得字符对夹着的子字符串,该子字符串为参数名
                    
// 若该参数名有效则向输出结果输出参数值
                    
// 否则不进行额外的处理
                    strKey = strText.Substring(index + strHead.Length ,  index2 - index - strHead.Length  );
                    
if( myKeys.ContainsKey( strKey ))
                    
{    
                        
if(LastIndex < index)
                        
{
                            myStr.Append( strText.Substring(LastIndex, index 
- LastIndex ));
                        }

                        myStr.Append( myKeys[strKey] 
as string );
                        index 
= index2 +  strEnd.Length ;
                        LastIndex 
= index ;
                    }

                    
else
                        index 
= index2 + strEnd.Length ;
                }

                
else
                
{
                    
break;
                }

            }
while( index >=0 && index < strText.Length );
            
// 添加处理过后剩余的字符串
            if(LastIndex < strText.Length   )
                myStr.Append( strText.Substring(LastIndex));
            
return myStr.ToString();    
        }
// End of function : fixVariableString
        
        
        
/// <summary>
        
/// 计算指定矩形的拖拽控制矩形
        
/// </summary>
        
/// <param name="myRect">主矩形区域</param>
        
/// <param name="DragRectSize">拖拽矩形的大小</param>
        
/// <param name="InnerDragRect">拖拽矩形是否在主矩形内部,若为false则拖拽矩形外翻</param>
        
/// <remarks>
        
/// 拖拽矩形主要用于有用户参与的图形化用户界面,在一个矩形区域的的4个顶点和边框中间点共有8个控制点
        
/// 用户使用鼠标拖拽操作来拖动这8个控制点可以用于改变矩形区域的位置和大小,这些控制点可以在区域区域的内部,
        
/// 也可在矩形区域的外部,拖拽矩形有8个,分别编号从0至7
        
/// <pre>
        
///               内拖拽矩形
        
/// ┌─────────────────┐
        
/// │■0            1■             2■│
        
/// │                                  │
        
/// │                                  │
        
/// │                                  │
        
/// │                                  │
        
/// │■7                            3■│
        
/// │                                  │
        
/// │                                  │
        
/// │                                  │
        
/// │                                  │
        
/// │■6           5■              4■│
        
/// └─────────────────┘
        
///
        
///              外拖拽矩形
        
///
        
/// ■               ■                  ■
        
///   ┌────────────────┐
        
///   │0            1                 2│
        
///   │                                │
        
///   │                                │
        
///   │                                │
        
///   │                                │
        
/// ■│7                              3│■
        
///   │                                │
        
///   │                                │
        
///   │                                │
        
///   │                                │
        
///   │6             5               4 │
        
///   └────────────────┘
        
/// ■                ■                 ■
        
/// </pre>
        
/// </remarks>
        
/// <returns>拖拽矩形的数组,有8个元素</returns>

        public static System.Drawing.Rectangle[] GetDragRects(System.Drawing.Rectangle myRect , int DragRectSize , bool InnerDragRect)
        
{
            System.Drawing.Rectangle[] DragRects 
= new System.Drawing.Rectangle[8];
            
if( InnerDragRect)
            
{
                DragRects[
0= new System.Drawing.Rectangle( myRect.X , myRect.Y , DragRectSize , DragRectSize );
                DragRects[
1= new System.Drawing.Rectangle( myRect.X + (int)((myRect.Width - DragRectSize)/2) , myRect.Y , DragRectSize , DragRectSize );
                DragRects[
2= new System.Drawing.Rectangle( myRect.Right - DragRectSize , myRect.Y , DragRectSize , DragRectSize );
                DragRects[
3= new System.Drawing.Rectangle( myRect.Right - DragRectSize , myRect.Y + (int)(( myRect.Height - DragRectSize)/2)  , DragRectSize , DragRectSize );
                DragRects[
4= new System.Drawing.Rectangle( myRect.Right - DragRectSize , myRect.Bottom - DragRectSize , DragRectSize , DragRectSize );
                DragRects[
5= new System.Drawing.Rectangle( myRect.X + (int)((myRect.Width - DragRectSize)/2) , myRect.Bottom - DragRectSize , DragRectSize , DragRectSize );
                DragRects[
6= new System.Drawing.Rectangle( myRect.X  , myRect.Bottom - DragRectSize , DragRectSize , DragRectSize );
                DragRects[
7= new System.Drawing.Rectangle( myRect.X  , myRect.Y + (int)(( myRect.Height - DragRectSize)/2 ) , DragRectSize , DragRectSize );
            }

            
else
            
{
                DragRects[
0= new System.Drawing.Rectangle( myRect.X - DragRectSize , myRect.Y - DragRectSize , DragRectSize , DragRectSize );
                DragRects[
1= new System.Drawing.Rectangle( myRect.X + (int)((myRect.Width - DragRectSize)/2) , myRect.Y - DragRectSize , DragRectSize , DragRectSize );
                DragRects[
2= new System.Drawing.Rectangle( myRect.Right  , myRect.Y - DragRectSize , DragRectSize , DragRectSize );
                DragRects[
3= new System.Drawing.Rectangle( myRect.Right  , myRect.Y + (int)(( myRect.Height - DragRectSize)/2)  , DragRectSize , DragRectSize );
                DragRects[
4= new System.Drawing.Rectangle( myRect.Right  , myRect.Bottom  , DragRectSize , DragRectSize );
                DragRects[
5= new System.Drawing.Rectangle( myRect.X + (int)((myRect.Width - DragRectSize)/2) , myRect.Bottom  , DragRectSize , DragRectSize );
                DragRects[
6= new System.Drawing.Rectangle( myRect.X - DragRectSize , myRect.Bottom  , DragRectSize , DragRectSize );
                DragRects[
7= new System.Drawing.Rectangle( myRect.X - DragRectSize  , myRect.Y + (int)(( myRect.Height - DragRectSize)/2 ) , DragRectSize , DragRectSize );
            }

            
return DragRects ;
        }


        
/// <summary>
        
/// 计算拖拉矩形上的鼠标光标位置
        
/// </summary>
        
/// <remarks>
        
/// 鼠标设置如下
        
/// 西北-东南          南北                东北-西南
        
///       ■               ■                  ■
        
///     ┌────────────────┐
        
///     │0            1                 2│
        
///     │                                │
        
///     │                                │
        
///     │                                │
        
///     │                                │
        
///   ■│7 西-南                        3│■ 西-南
        
///     │                                │
        
///     │                                │
        
///     │                                │
        
///     │                                │
        
///     │6             5               4 │
        
///     └────────────────┘
        
///   ■                ■                 ■
        
/// 东北-西南          南北                   西北-东南
        
/// </remarks>
        
/// <param name="index">拖拽矩形的序号,从0至7</param>
        
/// <returns>鼠标光标对象,若序号小于0或大于7则返回空引用</returns>

        public static System.Windows.Forms.Cursor GetDragRectCursor( int index )
        
{
            
switch(index)
            
{
                
case 0:
                    
return System.Windows.Forms.Cursors.SizeNWSE ;
                
case 1:
                    
return System.Windows.Forms.Cursors.SizeNS ;
                
case 2:
                    
return System.Windows.Forms.Cursors.SizeNESW ;
                
case 3:
                    
return System.Windows.Forms.Cursors.SizeWE ;
                
case 4:
                    
return System.Windows.Forms.Cursors.SizeNWSE ;
                
case 5:
                    
return System.Windows.Forms.Cursors.SizeNS ;
                
case 6:
                    
return System.Windows.Forms.Cursors.SizeNESW ;
                
case 7:
                    
return System.Windows.Forms.Cursors.SizeWE ;
            }

            
return null;
        }

    }

    
    
/// <summary>
    
/// 操作系统剪切板处理模块,提供的方法为静态函数
    
/// </summary>
    
/// <example>
    
/// C#语言中使用该类的例子,从操作系统剪切板获得纯文本数据
    
/// // 判断操作系统剪切板是否保存了纯文本数据
    
/// if( ClipboardHandler.CanGetText())
    
/// {
    
///        // 返回获得的纯文本数据
    
///        return ClipboardHandler.GetTextFromClipboard();
    
/// }
    
///
    
/// 向操作系统剪切板设置纯文本数据
    
/// string strText = "要设置的纯文本数据";
    
/// ClipboardHandler.SetTextToClipboard( strText );
    
/// </example>

    public class ClipboardHandler
    
{

        
/// <summary>
        
/// 是否可以从操作系统剪切板获得文本
        
/// </summary>
        
/// <returns>true 可以从操作系统剪切板获得文本,false 不可以</returns>

        public static  bool CanGetText()
        
{
            
// Clipboard.GetDataObject may throw an exception
            try
            
{
                System.Windows.Forms.IDataObject data 
= System.Windows.Forms.Clipboard.GetDataObject();
                
return data != null && data.GetDataPresent(System.Windows.Forms.DataFormats.Text);
            }

            
catch (Exception e)
            
{
                
return false;
            }

        }

//
//        /// <summary>
//        /// 是否可以向操作系统剪切板设置文本
//        /// </summary>
//        /// <returns></returns>
//        public static bool CanSetText()
//        {
//            return true;
//        }

        
/// <summary>
        
/// 向操作系统剪切板设置文本数据
        
/// </summary>
        
/// <param name="strText">文本数据</param>
        
/// <returns>操作是否成功</returns>

        public static  bool SetTextToClipboard(string strText)
        
{
            
if (  strText != null && strText.Length > 0 )
            
{
                
try
                
{
                    System.Windows.Forms.DataObject dataObject 
= new System.Windows.Forms.DataObject();
                    dataObject.SetData(System.Windows.Forms.DataFormats.UnicodeText  , 
true, strText );
                    System.Windows.Forms.Clipboard.SetDataObject(dataObject, 
true);
                    
return true;
                }

                
catch
                
{
                    
                }

            }

            
return false;
        }


        
/// <summary>
        
/// 从操作系统剪切板获得文本
        
/// </summary>
        
/// <returns>获得的文本,若操作失败则返回空对象</returns>

        public static  string GetTextFromClipboard()
        
{
            
try
            
{
                System.Windows.Forms.IDataObject data 
= System.Windows.Forms.Clipboard.GetDataObject();
                
if( data.GetDataPresent(System.Windows.Forms.DataFormats.UnicodeText))
                
{
                    
string strText = ( string) data.GetData( System.Windows.Forms.DataFormats.UnicodeText);
                    
return strText;
                }

            }

            
catch
            
{}
            
return null;
        }

    }


posted on 2005-08-05 15:52  wanna  阅读(204)  评论(0编辑  收藏  举报