Java_GUI编程
组件
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标
- 键盘事件
- 破解工具
1、简介
GUI的核心技术:Swing AWT
1.因为界面不美观
2.需要jre环境
为什么要学习GUI?
学习MVC架构思想
1、可以写出自己心中想要的小工具
2、工作的时候,也可能需要维护到Swing界面,概率极小
3、了解MVC架构,了解监听!
2、AWT
2.1、AWT介绍
Abstract Windowing Toolkit 抽象窗口工具包
包含了很多类和接口!GUI:图形用户界面
1、Frame窗口组件:
package com.java.oop.GUI;
import java.awt.*;
//GUI的第一个界面
public class TestFrame {
public static void main(String[] args) {
//Frame,JDK,看源码!
Frame frame = new Frame("我的第一个Java图像界面窗口");
//需要设置可见性 w h
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色 Color
frame.setBackground(new Color(150, 27, 32));
//弹出的初识位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
多个窗口:
package com.java.oop.GUI;
import java.awt.*;
public class TestFrameTwo {
public static void main(String[] args) {
//展示多个窗口
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.black);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.magenta);
}
}
//封装
class MyFrame extends Frame{
static int id = 0;//可能存在多个窗口,我们需要一个计数器
public MyFrame(int x,int y,int w,int h,Color color){
super("MyFrame+"+(++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}
2、Panel面板组件:
package com.java.oop.GUI;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//Panel可以看成是一个空间,但是不能独立存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局的概念
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(40,161,35));
//panel设置坐标,相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(new Color(193,15,60));
//将panel添加到frame中
frame.add(panel);
//设置窗口可见性
frame.setVisible(true);
//监听事件,监听窗口关闭事件 System.exit(0),
// 因为WindowListener是一个接口,需要重写里面的所有方法,所以采用适配器模式
//WindowAdapter是一个抽象方法,实现了WindowListener接口
frame.addWindowListener(new WindowAdapter(){
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
3、布局管理器
流式布局(FlowLayout)
package com.java.oop.GUI;
import java.awt.*;
import java.awt.event.WindowEvent;
import java.awt.event.WindowAdapter;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//按钮组件
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
Button button4 = new Button("button4");
//改为流式布局
frame.setLayout(new FlowLayout());
frame.setSize(200,200);
//把按钮增加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.add(button4);
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter(){
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
东西南北中(BorderLayout)
package com.java.oop.GUI;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
//东西南北中BorderLayout布局
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(200,200);
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter(){
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
表格布局(GridLayout)
package com.java.oop.GUI;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayout");
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
Button button4 = new Button("button4");
Button button5 = new Button("button5");
Button button6 = new Button("button6");
//设置为表格布局
frame.setLayout(new GridLayout(3,2));
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.add(button4);
frame.add(button5);
frame.add(button6);
frame.pack();//Java函数,自适应大小
frame.setVisible(true);
frame.addWindowListener(new WindowAdapter(){
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
布局练习题:
package com.java.oop.GUI;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestLayout {
public static void main(String[] args) {
//1.分解图形:1个Frame,4个Panel
Frame frame = new Frame("布局练习");
frame.setSize(400,300);
frame.setLocation(400,300);
//2.外层采用GridLayout布局,中间采用表格布局BorderLayout
frame.setLayout(new GridLayout(2,1));
frame.setVisible(true);
//布局
Panel panel1 = new Panel(new BorderLayout());
Panel panel2 = new Panel(new GridLayout(2,1));
Panel panel3 = new Panel(new BorderLayout());
Panel panel4 = new Panel(new GridLayout(2,2));
//添加上面一层
panel1.add(new Button("East-1"),BorderLayout.EAST);
panel1.add(new Button("West-1"),BorderLayout.WEST);
panel2.add(new Button("p2-btn-1"));
panel2.add(new Button("p2-btn-2"));
panel1.add(panel2,BorderLayout.CENTER);
//添加下面一层
panel3.add(new Button("East-2"),BorderLayout.EAST);
panel3.add(new Button("West-2"),BorderLayout.WEST);
//中间4个Button
for (int i = 0; i < 4; i++) {
panel4.add(new Button("for-"+i));
}
panel3.add(panel4,BorderLayout.CENTER);
frame.add(panel1);
frame.add(panel3);
frame.addWindowListener(new WindowAdapter(){
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
总结:
1.Frame是一个顶级窗口
2.Panel无法单独显示,必须添加到某个容器中
3.布局管理器
- 流式(FlowLayout)
- 东西南北中(BorderLayout)
- 表格(GridLayout)
4.大小、定位,背景颜色、可见性、监听
动作事件:
package com.java.oop.GUI;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button("nihao");
//因为addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionListner myActionListner = new MyActionListner();
button.addActionListener(myActionListner);
frame.add(button,BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
windowClose(frame);
}
//关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
//事件监听
class MyActionListner implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("nihao");
}
}
两个按钮实现同一个监听:
package com.java.oop.GUI;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionTwo {
public static void main(String[] args) {
//两个按钮,实现同一个监听
Frame frame = new Frame("开始-停止");
Button start = new Button("start");
Button stop = new Button("stop");
frame.add(start,BorderLayout.NORTH);
frame.add(stop,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
//可以显示的定义触发会返回的命令,如果不显示定义,则会走默认的值
//可以多个按钮只写一个监听类
stop.setActionCommand("Button2-stop);
MyMonitor myMonitor = new MyMonitor();
start.addActionListener(myMonitor);
stop.addActionListener(myMonitor);
frame.addWindowListener(new WindowAdapter(){
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand(); 获得按钮的信息
System.out.println("按钮被点击了:" + e.getActionCommand());
}
}
5、输入框TextField
package com.java.oop.GUI;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestTextField {
public static void main(String[] args) {
//启动
MyFrameText myFrameText = new MyFrameText();
myFrameText.addWindowListener(new WindowAdapter(){
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
class MyFrameText extends Frame {
public MyFrameText(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListenerText myActionListenerText = new MyActionListenerText();
textField.addActionListener(myActionListenerText);
pack();
setVisible(true);
}
}
class MyActionListenerText implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField)e.getSource();//获得一些资源,返回的一个对象
System.out.println(field.getText());//获得输入框的文本
}
}
2.6、简易计算器,组合+内部类回顾复习
oop原则:组合,大于继承,优先使用组合
class A extends B {
}
class A{
public B b;
}
package gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TestCalculate {
public static void main(String[] args) {
Calculate calculate = new Calculate();
}
}
//计算器类
class Calculate extends Frame{
public Calculate(){
//3个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);//字符数
TextField num3 = new TextField(20);//字符数
//1个按钮
Button button = new Button("=");
//1个标签
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(num1,num2,num3));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另外一个类;
/*Calculate calculate = null;
public MyCalculatorListener(Calculate calculate) {
this.calculate = calculate;
}*/
//获取三个变量
private TextField num1,num2,num3;
public MyCalculatorListener(TextField num1,TextField num2,TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值 + 法运算后,放到第三个框
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象写法:组合
package src.gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//面向对象的写法
public class TestCalc2 {
//简易计算器
public static void main(String[] args) {
Calculate calculate = new Calculate();
calculate.loadFrame();
}
}
//计算器类
class Calculate extends Frame {
//属性
TextField num1, num2, num3;
//方法
public void loadFrame() {
//3个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
//1个按钮
Button button = new Button("=");
//1个标签
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalculatorListener implements ActionListener {
//获取计算器这个对象,在一个类中组合另外一个类;
Calculate calculate = null;
//获取三个变量
public MyCalculatorListener(Calculate calculate) {
this.calculate = calculate;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(calculate.num1.getText());
int n2 = Integer.parseInt(calculate.num2.getText());
//2.将这个值 + 法运算后,放到第三个框
calculate.num3.setText("" + (n1 + n2));
//3.清楚前两个框
calculate.num1.setText("");
calculate.num2.setText("");
}
}
内部类:更好的包装
package src.gui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//面向对象的写法
public class TestCalc2 {
//简易计算器
public static void main(String[] args) {
Calculate calculate = new Calculate();
calculate.loadFrame();
}
}
//计算器类
class Calculate extends Frame {
//属性
TextField num1, num2, num3;
//方法
public void loadFrame() {
//3个文本框
num1 = new TextField(10);//字符数
num2 = new TextField(10);//字符数
num3 = new TextField(20);//字符数
//1个按钮
Button button = new Button("=");
//1个标签
Label label = new Label("+");
button.addActionListener(new MyCalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处,就是可以畅通无阻的访问外部的属性和方法!
private class MyCalculatorListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
//2.将这个值 + 法运算后,放到第三个框
num3.setText("" + (n1 + n2));
//3.清楚前两个框
num1.setText("");
num2.setText("");
}
}
}
画笔:pain
package src.paint;
import java.awt.*;
//画笔
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画画
g.setColor(Color.red);
g.drawOval(100,100,100,100);
g.fillRect(150,200,200,200);
//养成习惯,画笔用完,将他还原到最初的颜色
}
}
2.8、鼠标监听
目的:实现鼠标画画
package src.mouse;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
MyFrame myFrame = new MyFrame("画图");
myFrame.setVisible(true);
}
}
//自己的类
class MyFrame extends Frame{
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title) throws HeadlessException {
super(title);
setBounds(200,200,400,200);
//存储鼠标的点
points = new ArrayList<>();
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouseLIstener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while(iterator.hasNext()){
Point point = (Point)iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPoint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseLIstener extends MouseAdapter{
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame fram = (MyFrame)e.getSource();
//这个我们点击的时候,就会在界面上产生一个点!画
//这个点就是鼠标的点
fram.addPoint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
fram.repaint();//刷新
}
}
}
2.9、窗口监听
package src.window;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//窗口监听事件
public class TestWindowListener {
public static void main(String[] args) {
new MyWindowFrame();
}
}
class MyWindowFrame extends Frame{
public MyWindowFrame() {
setBounds(100,100,200,200);
setBackground(Color.red);
setVisible(true);
//匿名内部类
addWindowListener(new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);//正常退出
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
MyWindowFrame source = (MyWindowFrame)e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
});
}
}
2.10、键盘监听
package src.KeyListener;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键盘监听事件
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(100,100,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的键是哪一个,键的当前码
//不需要去记这个数值,直接使用静态属性 VK_XXX
int keyCode = e.getKeyCode();
System.out.println(keyCode);
if (keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
}
});
}
}
3、Swing
3.1、窗口,面板
package src.swing;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo extends JFrame{
//init(); 初始化
public void init(){
JFrame jf = new JFrame("这是一个JFrame窗口");
jf.setVisible(true);
jf.setBounds(100,100,200,200);
//jf.setBackground(Color.red);
//JFrame里面设置背景颜色需要先获取容器
Container container = this.getContentPane();
container.setBackground(Color.red);
//设置文字标签
JLabel jl = new JLabel("Hello,Swing");
//让文本标签居中,设置水平对齐
jl.setHorizontalAlignment(SwingConstants.CENTER);
jf.add(jl);
//窗口关闭事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JFrameDemo().init();
}
}
3.2、弹窗
JDialog,用来被弹出,默认就有关闭事件
package src.swing;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestJDialog extends JFrame{
public TestJDialog() {
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西 需要一个容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出对话框");
button.setBounds(30,30,200,50);
//点击这个按钮的时候,弹出一个弹窗
button.addActionListener(new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
new MyDialogDemo();
}
});
container.add(button);
}
public static void main(String[] args) {
new TestJDialog();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo(){
this.setVisible(true);
this.setBounds(100,100,500,500);
Container container1 = getContentPane();
container1.setLayout(null);
container1.setBackground(Color.red);
JLabel label = new JLabel("Hello,JDialog");
container1.add(label);
}
}
3.3、标签
按钮
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
//图标,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon{
private int width;
private int height;
public IconDemo(){//无参构造
}
public IconDemo(int width,int height){
this.width = width;
this.height = height;
}
public void init(){
IconDemo iconDemo = new IconDemo(15,15);
//图标放在标签,也可以放在按钮上
JLabel jLabel = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container container = getContentPane();
container.add(jLabel);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return 0;
}
@Override
public int getIconHeight() {
return 0;
}
}
图片按钮
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
//图片按钮
public class ImageIconDemo extends JFrame{
public ImageIconDemo() {
//获取图片地址
URL url = ImageIconDemo.class.getResource("Mysql外键约束.png");
ImageIcon imageIcon = new ImageIcon(url);
JLabel jLabel = new JLabel("ImageIcon");
jLabel.setIcon(imageIcon);
Container container = getContentPane();
container.add(jLabel);
this.setVisible(true);
this.setBounds(100,100,300,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4、面板
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo() {
Container container = getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面参数的意思是间距
JPanel jPanel1 = new JPanel(new GridLayout(1,3));
jPanel1.add(new JButton("1"));
jPanel1.add(new JButton("2"));
jPanel1.add(new JButton("3"));
container.add(jPanel1);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
JScrollPanel
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = getContentPane();
//文本域
JTextArea jTextArea = new JTextArea(10, 10);
jTextArea.setText("JScrollTest");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(jTextArea);//把文本域添加到面板上,不是scrollPane.add(jTextArea)
container.add(scrollPane);
this.setVisible(true);
this.setSize(100,100);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5、按钮
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01(){
Container container = getContentPane();
//将一个图片变为图标
URL resource = JButtonDemo01.class.getResource("Mysql外键约束.png");
Icon icon = new ImageIcon(resource);
//把这个图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");
container.add(button);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
单选按钮
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame {
public JButtonDemo02(){
Container container = getContentPane();
//将一个图片变为图标
URL resource = JButtonDemo02.class.getResource("Mysql外键约束.png");
//单选框
JRadioButton jRadioButton1 = new JRadioButton("jRadioButton1");
JRadioButton jRadioButton2 = new JRadioButton("jRadioButton2");
JRadioButton jRadioButton3 = new JRadioButton("jRadioButton3");
//由于单选框只能选择一个,需要分组,一个组中只能选择一个
ButtonGroup group = new ButtonGroup();
group.add(jRadioButton1);
group.add(jRadioButton2);
group.add(jRadioButton3);
container.add(jRadioButton1,BorderLayout.CENTER);
container.add(jRadioButton2,BorderLayout.NORTH);
container.add(jRadioButton3,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
复选按钮
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03(){
Container container = getContentPane();
//多选框
JCheckBox jCheckBox1 = new JCheckBox("checkbox01");
JCheckBox jCheckBox2 = new JCheckBox("checkbox02");
container.add(jCheckBox1,BorderLayout.NORTH);
container.add(jCheckBox2,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
3.6、列表
下拉框
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container container = getContentPane();
JComboBox<Object> status = new JComboBox<>();
status.addItem(null);
status.addItem("正在热映");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
列表框
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = getContentPane();
//生成列表内容
//String[] contents = {"1","2","3"};
Vector contents = new Vector();
//列表中需要放入内容
JList jList = new JList(contents);
contents.add("zhangsan");
contents.add("lisi");
contents.add("wangwu");
container.add(jList);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
应用场景
- 选择地区,或者一些单个选项
- 列表,展示信息,一般是动态扩容
3.7、文本框
- 文本框
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container container = getContentPane();
JTextField textField1 = new JTextField("Hello");
JTextField textField2 = new JTextField("World",20);
container.add(textField1,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
- 密码框
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container container = getContentPane();
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setBounds(100,100,200,200);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
- 文本域
package src.swing.Icon;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = getContentPane();
//文本域
JTextArea jTextArea = new JTextArea(10, 10);
jTextArea.setText("JScrollTest");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(jTextArea);//把文本域添加到面板上,不是scrollPane.add(jTextArea)
container.add(scrollPane);
this.setVisible(true);
this.setSize(100,100);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
贪食蛇
帧,如果时间片足够小,就是动画,一秒30帧,连起来是动画,拆开就是静态的图片!
键盘监听
定时器 Timer
package src.swing.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//游戏应该都在一个panel上面
frame.add(new GamePanel());
frame.setVisible(true);
}
}
package src.swing.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
/*
* 1.定义数据
* 2.画上去
* 3.监听事件
* 键盘监听
* 事件监听
* */
//游戏的面板
public class GamePanel extends JPanel implements KeyListener,ActionListener{
//定义蛇的数据结构
//蛇的长度
int length;
int[] snakeX = new int[600];//蛇的 X 坐标 25*25
int[] snakeY = new int[500];//蛇的 Y 坐标 25*25
String fx;
int score;
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//游戏当前状态:开始,停止
boolean isStart = false;//默认是停止!
boolean isFail = false;//判定是否失败
//定时器 以ms为单位,1000ms = 1s
Timer timer = new Timer(100,this);//100毫秒执行一次!
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init(){
length = 3;
snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标
fx = "R";//初始方向向右
timer.start();//定时器开启!
score = 0;
//把食物随机分布在界面上!
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//绘制面板,我们游戏中所有的东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);//默认的游戏界面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));//设置字体
g.drawString("长度:"+ length ,750,35);
g.drawString("分数:"+ score,750,50);
//食物画上去
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
//蛇头需要通过方向判断
if(fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化方向,需要通过方向来判断
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化方向,需要通过方向来判断
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化方向,需要通过方向来判断
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化方向,需要通过方向来判断
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if(isStart == false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
if(isFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("失败,按下空格重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int KeyCode = e.getKeyCode();//获得键盘按下的键的键值
if(KeyCode == KeyEvent.VK_SPACE){ //如果按下的是空格键
if (isFail){
//重新开始
isFail = false;
init();
}else {
isStart = !isStart;//取反
}
repaint();
}
//小蛇移动
if(KeyCode == KeyEvent.VK_UP){
fx = "U";
//repaint();
}else if(KeyCode == KeyEvent.VK_DOWN){
fx = "D";
//repaint();
}else if(KeyCode == KeyEvent.VK_LEFT){
fx = "L";
// repaint();
}else if(KeyCode == KeyEvent.VK_RIGHT){
fx = "R";
//repaint();
}
}
//事件监听---需要通过固定事件来刷新,1s = 10次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart && isFail == false){ //如果游戏是开始状态,就让小蛇动起来!
//吃食物
if(snakeX[0] == foodx && snakeY[0] == foody){
length++;//身体长度 +1
//分数加10
score = score + 10;
//再次随机食物的坐标
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//移动
for (int i = length - 1; i > 0; i--) { //后一格移动到前一格的位置
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if(fx.equals("R")){
snakeX[0] = snakeX[0] + 25;
if(snakeX[0] > 850){ snakeX[0] = 25;} //边界判断
}else if (fx.equals("L")){
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25){snakeX[0] = 850;}//边界判断
}else if (fx.equals("U")){
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75){snakeY[0] = 650;}//边界判断
}else if (fx.equals("D")){
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650){snakeY[0] = 75;}//边界判断
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length ; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){
isFail = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启!
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
package src.swing.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径
//绝对路径 / 相当于当前的项目
public static URL headerURl = Data.class.getResource("staticspicture/head.png");
public static ImageIcon header = new ImageIcon(headerURl);
public static URL upURl = Data.class.getResource("staticspicture/up.png");
public static URL downURl = Data.class.getResource("staticspicture/down.png");
public static URL leftURl = Data.class.getResource("staticspicture/left.png");
public static URL rightURl = Data.class.getResource("staticspicture/right.png");
public static ImageIcon up = new ImageIcon(upURl);
public static ImageIcon down = new ImageIcon(downURl);
public static ImageIcon left = new ImageIcon(leftURl);
public static ImageIcon right = new ImageIcon(rightURl);
public static URL bodyURl = Data.class.getResource("staticspicture/body.png");
public static ImageIcon body = new ImageIcon(bodyURl);
public static URL foodURl = Data.class.getResource("staticspicture/food.png");
public static ImageIcon food = new ImageIcon(foodURl);
}
本文来自博客园,作者:冷月_1991,转载请注明原文链接:https://www.cnblogs.com/wangzhen1991/p/16703919.html
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