1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 | using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Threading; namespace WYL_WPF_Controls { /// <summary> /// UCLineflow.xaml 的交互逻辑 /// </summary> public partial class UCLineflow : UserControl { #region 变量/属性 Path linePath = new Path(); /// <summary> /// 定时器 /// </summary> //private DispatcherTimer m_timer; private System.Timers.Timer m_timer; /// <summary> /// The int pen width /// </summary> int intPenWidth = 0; /// <summary> /// The int line left /// </summary> int intLineLeft = 0; [Description( "宽度" ), Category( "自定义" )] public double UcWidth { get { return ( double )GetValue(ucwidth); } set { SetValue(ucwidth, value); } } public static readonly DependencyProperty ucwidth = DependencyProperty.Register( "UcWidth" , typeof ( double ), typeof (UCLineflow), new FrameworkPropertyMetadata(200.0, FrameworkPropertyMetadataOptions.AffectsRender)); [Description( "高度" ), Category( "自定义" )] public double UcHeight { get { return ( double )GetValue(ucHeight); } set { SetValue(ucHeight, value); } } public static readonly DependencyProperty ucHeight = DependencyProperty.Register( "UcHeight" , typeof ( double ), typeof (UCLineflow), new FrameworkPropertyMetadata(50.0, FrameworkPropertyMetadataOptions.AffectsRender)); [Description( "样式" ), Category( "自定义" )] public LineflowStyle Lineflowstyle { get { return (LineflowStyle)GetValue(lineflowstyle); } set { SetValue(lineflowstyle, value); } } public static readonly DependencyProperty lineflowstyle = //DependencyProperty.Register("Lineflowstyle", typeof(LineflowStyle), typeof(UCLineflow), new PropertyMetadata(LineflowStyle.Horizontal_None_None)); DependencyProperty.Register( "Lineflowstyle" , typeof (LineflowStyle), typeof (UCLineflow), new FrameworkPropertyMetadata(LineflowStyle.Horizontal_None_None, FrameworkPropertyMetadataOptions.AffectsRender)); [Description( "颜色" ), Category( "自定义" )] public Brush LineStroke { get { return (Brush)GetValue(lineStroke); } set { SetValue(lineStroke, value); } } public static readonly DependencyProperty lineStroke = //DependencyProperty.Register("LineStroke", typeof(Brush), typeof(UCLineflow), new PropertyMetadata(Brushes.Red)); DependencyProperty.Register( "LineStroke" , typeof (Brush), typeof (UCLineflow), new FrameworkPropertyMetadata(Brushes.Red, FrameworkPropertyMetadataOptions.AffectsRender)); [Description( "液体流动方向" ), Category( "自定义" )] public LiquidDirection Liquid { get { return (LiquidDirection)GetValue(liquidDirection); } set { SetValue(liquidDirection, value); } } public static readonly DependencyProperty liquidDirection = //DependencyProperty.Register("Liquid", typeof(LiquidDirection), typeof(UCLineflow), new PropertyMetadata(LiquidDirection.Forward)); DependencyProperty.Register( "Liquid" , typeof (LiquidDirection), typeof (UCLineflow), new FrameworkPropertyMetadata(LiquidDirection.Forward, FrameworkPropertyMetadataOptions.AffectsRender)); [Description( "液体流速,越小,速度越快" ), Category( "自定义" )] public int LiquidSpeed { get { return ( int )GetValue(liquidSpeed); } set { if (value <= 0) return ; SetValue(liquidSpeed, value); //m_timer.Interval = TimeSpan.FromMilliseconds(value); m_timer.Interval = value; } } public static readonly DependencyProperty liquidSpeed = DependencyProperty.Register( "LiquidSpeed" , typeof ( int ), typeof (UCLineflow), new FrameworkPropertyMetadata(100, FrameworkPropertyMetadataOptions.AffectsRender)); int conduitWidth = 50; [Description( "管道宽度,当ConduitStyle的值是Horizontal_Tilt_Up,Horizontal_Tilt_Down,Vertical_Tilt_Left,Vertical_Tilt_Right时有效,其他时候将根据管道大小使用自动宽度" ), Category( "自定义" )] public int ConduitWidth { get { return conduitWidth; } set { conduitWidth = value; } } #endregion public UCLineflow() { InitializeComponent(); this .Loaded += UCLineflow_Loaded; this .Unloaded += UCLineflow_Unloaded; this .SizeChanged += UCLineflow_SizeChanged; //this.Width = 200; //this.Height = 50; //this.RenderSize = new Size(200, 50); //DrawShap(); grid.Children.Add(linePath); //m_timer = new DispatcherTimer(); //m_timer.Interval = TimeSpan.FromMilliseconds(100); m_timer = new System.Timers.Timer(); m_timer.Interval = 100; } private void UCLineflow_SizeChanged( object sender, SizeChangedEventArgs e) { intPenWidth = ( int )(Lineflowstyle.ToString().StartsWith( "H" ) ? this .Height : this .Width); //DrawShap(); } private void UCLineflow_Loaded( object sender, RoutedEventArgs e) { //m_timer.Tick += M_timer_Tick; m_timer.Elapsed += M_timer_Elapsed; m_timer.Start(); var dataModel = new LineflowModel { UcWidth = UcWidth, UcHeight = UcHeight }; this .DataContext = dataModel; } private void UCLineflow_Unloaded( object sender, RoutedEventArgs e) { //m_timer.Tick -= M_timer_Tick; m_timer.Elapsed -= M_timer_Elapsed; m_timer.Stop(); m_timer = null ; } private void M_timer_Elapsed( object sender, System.Timers.ElapsedEventArgs e) { intLineLeft += 2; if (intLineLeft >= 12) intLineLeft = 0; this .Dispatcher.BeginInvoke((Action) delegate { linePath.StrokeDashOffset = intLineLeft * (Liquid == LiquidDirection.Forward ? -1 : 1); }); } private void M_timer_Tick( object sender, EventArgs e) { intLineLeft += 2; if (intLineLeft >= 12) intLineLeft = 0; linePath.StrokeDashOffset = intLineLeft * (Liquid == LiquidDirection.Forward ? -1 : 1); //DrawShap(); } /// <summary> /// 重绘 /// </summary> /// <param name="drawingContext"></param> protected override void OnRender(DrawingContext drawingContext) { base .OnRender(drawingContext); if (Liquid == LiquidDirection.None) { m_timer.Stop(); } else { m_timer.Start(); } DrawShap(); } private void DrawShap() { double acH = this .Height; double acW = this .Width; linePath.Stroke = LineStroke; linePath.StrokeThickness = 4; linePath.StrokeDashArray = new DoubleCollection() { 6, 6 }; PathGeometry pathGeometry = new PathGeometry(); PathFigure figure = new PathFigure(); PathSegmentCollection ps = new PathSegmentCollection(); ArcSegment arc = new ArcSegment(); //RotateTransform rt = new RotateTransform(); switch (Lineflowstyle) { #region H English:H case LineflowStyle.Horizontal_None_None: figure.StartPoint = new Point(0, acH/2); ps.Add( new LineSegment( new Point(acW, acH / 2), true )); break ; case LineflowStyle.Horizontal_Up_None: figure.StartPoint = new Point(acH / 2, 0); arc.Point = new Point(acH, acH / 2); arc.Size = new Size(acH / 2, acH / 2); ps.Add(arc); ps.Add( new LineSegment( new Point(acW, acH / 2), true )); break ; case LineflowStyle.Horizontal_Down_None: figure.StartPoint = new Point(acH / 2, acH); arc.Point = new Point(acH, acH / 2); arc.Size = new Size(acH / 2, acH / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); ps.Add( new LineSegment( new Point(acW, acH / 2), true )); break ; case LineflowStyle.Horizontal_None_Up: figure.StartPoint = new Point(0, acH / 2); ps.Add( new LineSegment( new Point(acW - acH, acH / 2), true )); arc.Point = new Point(acW - acH / 2, 0); arc.Size = new Size(acH / 2, acH / 2); ps.Add(arc); break ; case LineflowStyle.Horizontal_None_Down: figure.StartPoint = new Point(0, acH / 2); ps.Add( new LineSegment( new Point(acW - acH, acH / 2), true )); arc.Point = new Point(acW - acH / 2, acH); arc.Size = new Size(acH / 2, acH / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); break ; case LineflowStyle.Horizontal_Down_Up: figure.StartPoint = new Point(acH / 2, acH); arc.Point = new Point(acH, acH / 2); arc.Size = new Size(acH / 2, acH / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); ps.Add( new LineSegment( new Point(acW - acH, acH / 2), true )); //右边弧度 arc = new ArcSegment(); arc.Point = new Point(acW - acH / 2, 0); arc.Size = new Size(acH / 2, acH / 2); ps.Add(arc); break ; case LineflowStyle.Horizontal_Up_Down: figure.StartPoint = new Point(acH / 2, 0); arc.Point = new Point(acH, acH / 2); arc.Size = new Size(acH / 2, acH / 2); ps.Add(arc); ps.Add( new LineSegment( new Point(acW - acH, acH / 2), true )); //右边弧度 arc = new ArcSegment(); arc.Point = new Point(acW - acH / 2, acH); arc.Size = new Size(acH / 2, acH / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); break ; case LineflowStyle.Horizontal_Up_Up: figure.StartPoint = new Point(acH / 2, 0); arc.Point = new Point(acH, acH / 2); arc.Size = new Size(acH / 2, acH / 2); ps.Add(arc); ps.Add( new LineSegment( new Point(acW - acH, acH / 2), true )); //右边弧度 arc = new ArcSegment(); arc.Point = new Point(acW - acH / 2, 0); arc.Size = new Size(acH / 2, acH / 2); ps.Add(arc); break ; case LineflowStyle.Horizontal_Down_Down: figure.StartPoint = new Point(acH / 2, acH); arc.Point = new Point(acH, acH / 2); arc.Size = new Size(acH / 2, acH / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); ps.Add( new LineSegment( new Point(acW - acH, acH / 2), true )); //右边弧度 arc = new ArcSegment(); arc.Point = new Point(acW - acH / 2, acH); arc.Size = new Size(acH / 2, acH / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); break ; case LineflowStyle.Horizontal_Tilt_Up: break ; case LineflowStyle.Horizontal_Tilt_Down: break ; #region V English:V case LineflowStyle.Vertical_None_None: figure.StartPoint = new Point(acW / 2, 0); ps.Add( new LineSegment( new Point(acW / 2, acH), true )); break ; case LineflowStyle.Vertical_Left_None: figure.StartPoint = new Point(0, acW / 2); arc.Point = new Point(acW / 2, acW); arc.Size = new Size(acW / 2, acW / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); ps.Add( new LineSegment( new Point(acW / 2, acH), true )); break ; case LineflowStyle.Vertical_Right_None: figure.StartPoint = new Point(acW, acW / 2); arc.Point = new Point(acW / 2, acW); arc.Size = new Size(acW / 2, acW / 2); ps.Add(arc); ps.Add( new LineSegment( new Point(acW / 2, acH), true )); break ; case LineflowStyle.Vertical_None_Left: figure.StartPoint = new Point(acW / 2, 0); ps.Add( new LineSegment( new Point(acW / 2, acH - acW), true )); arc.Point = new Point(0, acH - acW/2); arc.Size = new Size(acW / 2, acW / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); break ; case LineflowStyle.Vertical_None_Right: figure.StartPoint = new Point(acW / 2, 0); ps.Add( new LineSegment( new Point(acW / 2, acH - acW), true )); arc.Point = new Point(acW, acH - acW / 2); arc.Size = new Size(acW / 2, acW / 2); ps.Add(arc); break ; case LineflowStyle.Vertical_Left_Right: figure.StartPoint = new Point(0, acW / 2); arc.Point = new Point(acW / 2, acW); arc.Size = new Size(acW / 2, acW / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); ps.Add( new LineSegment( new Point(acW / 2, acH - acW), true )); //底部弧度 arc = new ArcSegment(); arc.Point = new Point(acW, acH - acW / 2); arc.Size = new Size(acW / 2, acW / 2); ps.Add(arc); break ; case LineflowStyle.Vertical_Right_Left: figure.StartPoint = new Point(acW, acW / 2); arc.Point = new Point(acW / 2, acW); arc.Size = new Size(acW / 2, acW / 2); ps.Add(arc); ps.Add( new LineSegment( new Point(acW / 2, acH - acW), true )); //底部弧度 arc = new ArcSegment(); arc.Point = new Point(0, acH - acW / 2); arc.Size = new Size(acW / 2, acW / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); break ; case LineflowStyle.Vertical_Left_Left: figure.StartPoint = new Point(0, acW / 2); arc.Point = new Point(acW / 2, acW); arc.Size = new Size(acW / 2, acW / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); ps.Add( new LineSegment( new Point(acW / 2, acH - acW), true )); //底部弧度 arc = new ArcSegment(); arc.Point = new Point(0, acH - acW / 2); arc.Size = new Size(acW / 2, acW / 2); arc.SweepDirection = SweepDirection.Clockwise; // ps.Add(arc); break ; case LineflowStyle.Vertical_Right_Right: figure.StartPoint = new Point(acW, acW / 2); arc.Point = new Point(acW / 2, acW); arc.Size = new Size(acW / 2, acW / 2); ps.Add(arc); ps.Add( new LineSegment( new Point(acW / 2, acH - acW), true )); //底部弧度 arc = new ArcSegment(); arc.Point = new Point(acW, acH - acW / 2); arc.Size = new Size(acW / 2, acW / 2); ps.Add(arc); break ; #endregion default : break ; #endregion } figure.Segments = ps; pathGeometry.Figures.Add(figure); linePath.Data = pathGeometry; } } public class LineflowModel { public double UcWidth { get ; set ; } public double UcHeight { get ; set ; } } /// <summary> /// 线条方向枚举 /// </summary> public enum LiquidDirection { /// <summary> /// The none /// </summary> None, /// <summary> /// The forward /// </summary> Forward, /// <summary> /// The backward /// </summary> Backward } /// <summary> /// 线条流动样式 /// </summary> public enum LineflowStyle { /// <summary> /// 直线 The horizontal none none /// </summary> Horizontal_None_None, /// <summary> /// 左上The horizontal up none /// </summary> Horizontal_Up_None, /// <summary> /// 左下The horizontal down none /// </summary> Horizontal_Down_None, /// <summary> /// 右上The horizontal none up /// </summary> Horizontal_None_Up, /// <summary> /// 右下The horizontal none down /// </summary> Horizontal_None_Down, /// <summary> /// 左下右上The horizontal down up /// </summary> Horizontal_Down_Up, /// <summary> /// 左上右下The horizontal up down /// </summary> Horizontal_Up_Down, /// <summary> /// 左上,右上The horizontal up up /// </summary> Horizontal_Up_Up, /// <summary> /// 左下右下The horizontal down down /// </summary> Horizontal_Down_Down, /// <summary> /// 向上倾斜The horizontal tilt up /// </summary> Horizontal_Tilt_Up, /// <summary> /// 向下倾斜The horizontal tilt down /// </summary> Horizontal_Tilt_Down, /// <summary> /// 竖线The vertical none none /// </summary> Vertical_None_None, /// <summary> /// 上左The vertical left none /// </summary> Vertical_Left_None, /// <summary> /// 上右The vertical right none /// </summary> Vertical_Right_None, /// <summary> /// 下左The vertical none left /// </summary> Vertical_None_Left, /// <summary> /// 下右The vertical none right /// </summary> Vertical_None_Right, /// <summary> /// 上左下右The vertical left right /// </summary> Vertical_Left_Right, /// <summary> /// 上右下左The vertical right left /// </summary> Vertical_Right_Left, /// <summary> /// 上左下左The vertical left left /// </summary> Vertical_Left_Left, /// <summary> /// 上右下右The vertical right left /// </summary> Vertical_Right_Right, /// <summary> /// 向左倾斜The vertical tilt /// </summary> Vertical_Tilt_Left, /// <summary> /// 向右倾斜The vertical tilt right /// </summary> Vertical_Tilt_Right } } |
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