#include <windows.h>
#include <iostream.h>
DWORD WINAPI Fun1Proc(
LPVOID lpParameter // thread data
);
DWORD WINAPI Fun2Proc(
LPVOID lpParameter // thread data
);
int index=0;
int tickets=100;
HANDLE hMutex;
void main()
{
HANDLE hThread1;
HANDLE hThread2;
// hMutex=CreateMutex(NULL,TRUE,NULL);
hMutex=CreateMutex(NULL,TRUE,"tickets");
hThread1=CreateThread(NULL,0,Fun1Proc,NULL,0,NULL);
hThread2=CreateThread(NULL,0,Fun2Proc,NULL,0,NULL);
CloseHandle(hThread1); //这是很有必要的。这并不是说杀掉了这个进程,只是在主进程中不再引用它。
CloseHandle(hThread2);
if(hMutex)
{
if(ERROR_ALREADY_EXISTS==GetLastError())
{
cout<<"only one instance can run!"<<endl;
return;
}
}
WaitForSingleObject(hMutex,INFINITE);
ReleaseMutex(hMutex);
ReleaseMutex(hMutex);
Sleep(4000);
}
DWORD WINAPI Fun1Proc(
LPVOID lpParameter // thread data
)
{
/* while(TRUE)
{
WaitForSingleObject(hMutex,INFINITE);
if(tickets>0)
{
Sleep(1);
cout<<"thread1 sell ticket : "<<tickets--<<endl;
}
else
break;
ReleaseMutex(hMutex);
}
*/
WaitForSingleObject(hMutex,INFINITE);
cout<<"thread1 is running"<<endl;
return 0;
}
DWORD WINAPI Fun2Proc(
LPVOID lpParameter // thread data
)
{
/* while(TRUE)
{
WaitForSingleObject(hMutex,INFINITE);
if(tickets>0)
{
Sleep(1);
cout<<"thread2 sell ticket : "<<tickets--<<endl;
}
else
break;
ReleaseMutex(hMutex);
}
*/
WaitForSingleObject(hMutex,INFINITE);
cout<<"thread2 is running"<<endl;
return 0;
}