U3D 脚本控制Animator
using UnityEngine;
using System.Collections;
public class Ctrl : MonoBehaviour {
Animator an;
// Use this for initialization
void Start () {
an = GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Space))
{
an.SetBool("Jump",true);
}
if (Input.GetKeyUp(KeyCode.Space))
{
an.SetBool("Jump", false);
}
if (Input.GetKeyDown(KeyCode.H))
{
an.SetTrigger("Hand");
}
if (Input.GetKeyDown(KeyCode.Alpha5))
{
an.SetInteger("Lose",5);
}
if (Input.GetKeyDown(KeyCode.Alpha0))
{
an.SetFloat("Walk",0);
}
}
}