摘要:
AMD R600 Architecture and GPU AnalysisPublished on 14th May 2007, written by Rys for Consumer Graphics - Last updated: 14th May 2007 Introduction Given everything surrounding the current graphics worl... 阅读全文
摘要:
IntroductionBack in early 2004, NVIDIA released their book on graphics programming: GPU Gems. While most of the various contributors focused on techniques aimed at next-generation 3D games, some were ... 阅读全文
摘要:
DirectX Installation for Game DevelopersJason Sandlin, Software Development LeadChuck Walbourn, Software Design EngineerMicrosoft Game Technology GroupDecember 2006This article is intended to address ... 阅读全文
摘要:
We might as well take these first words in our look at NVIDIA's G80 graphics processor, the first GPU from any consumer graphics vendor that supports Windows Vista's Direct3D 10 (D3D10) component, to ... 阅读全文
摘要:
DirectX Frequently Asked QuestionsMicrosoft CorporationAugust 2005IntroductionThis is a collection of Frequently Asked Questions (FAQ) about Microsoft DirectX.Contents: General DirectX Development Iss... 阅读全文
摘要:
Graphics APIs in Windows VistaBy Chuck Walbourn, Software Design EngineerMicrosoft Game Technology GroupWindowsVista includes support for an entirely new display driver model that represents a major r... 阅读全文
摘要:
As much as we may wish to deny it, human beings are not perfect. We make mistakes. Programmers are not exempt from this and, frequently, the mistakes we make are in the programs we create; such mistak... 阅读全文
摘要:
DisplacementMapping10 SampleThis sample implements displacement mapping by ray tracing through geometry extruded from a base mesh. The sample uses Direct3D 10 and the geometry shader to extrude prisms... 阅读全文