JavaScript中用画布canvans做贪吃蛇

<!DOCTYPE html>
<html lang="en">
 
<head>
    <meta charset="UTF-8">
    <title>贪吃蛇</title>
    <style type="text/css">
        * {
            margin: 0;
            padding: 0;
            font-family: "Microsoft YaHei";
        }
        
        #page {
            margin-right: auto;
            margin-left: auto;
            margin-top: 20px;
            height: 600px;
            width: 980px;
        }
        
        #yard {
            width: 800px;
            border: 1px solid gray;
            box-shadow: 0 0 10px black;
            float: right;
        }
        
        #mark {
            font-weight: 800;
        }
        
        #mark_con {
            color: red;
        }
        
        button {
            width: 50px;
        }
        
        a {
            text-decoration: none;
        }
    </style>
    <script type="text/javascript">
        //伪常量
        var BLOCK_SIZE = 20; //格子大小
        var COLS = 40; //列数
        var ROWS = 30; //行数
        //变量
        var snakes = []; //保存蛇坐标
        var c = null; //绘图对象
        var toGo = 3; //行进方向
        var snakecount = 4; //蛇身数量
        var interval = null; //计时器
        var foodX = 0; //食物X轴坐标
        var foodY = 0; //食物Y轴坐标
        var oMark = null; //分数显示框
        var isPause = false; //是否暂停
        // 绘图函数
        function draw() {
            c.clearRect(0, 0, BLOCK_SIZE * COLS, BLOCK_SIZE * ROWS);
            //画出横线
            for (var i = 1; i <= ROWS; i++) {
                c.beginPath();
                c.moveTo(0, i * BLOCK_SIZE);
                c.lineTo(BLOCK_SIZE * COLS, i * BLOCK_SIZE);
                c.strokeStyle = "gray";
                c.stroke();
            }
            //画出竖线
            for (var i = 1; i <= COLS; i++) {
                c.beginPath();
                c.moveTo(i * BLOCK_SIZE, 0);
                c.lineTo(i * BLOCK_SIZE, BLOCK_SIZE * ROWS);
                c.stroke();
            }
            //画出蛇
            for (var i = 0; i < snakes.length; i++) {
                c.beginPath();
                c.fillStyle = "green";
                c.fillRect(snakes[i].x, snakes[i].y, BLOCK_SIZE, BLOCK_SIZE);
                c.moveTo(snakes[i].x, snakes[i].y);
                c.lineTo(snakes[i].x + BLOCK_SIZE, snakes[i].y);
                c.lineTo(snakes[i].x + BLOCK_SIZE, snakes[i].y + BLOCK_SIZE);
                c.lineTo(snakes[i].x, snakes[i].y + BLOCK_SIZE);
                c.closePath();
                c.strokeStyle = "white";
                c.stroke();
            }
            //画出食物
            c.beginPath();
            c.fillStyle = "yellow";
            c.fillRect(foodX, foodY, BLOCK_SIZE, BLOCK_SIZE);
            c.moveTo(foodX, foodY);
            c.lineTo(foodX + BLOCK_SIZE, foodY);
            c.lineTo(foodX + BLOCK_SIZE, foodY + BLOCK_SIZE);
            c.lineTo(foodX, foodY + BLOCK_SIZE);
            c.closePath();
            c.strokeStyle = "red";
            c.stroke();
        }
        //游戏初始化
        function start() {
            for (var i = 0; i < snakecount; i++) {
                snakes[i] = {
                    x: i * BLOCK_SIZE,
                    y: 0
                };
            }
            addFood();
            draw();
            oMark.innerHTML = 0;
        }
        //移动函数
        function move() {
            switch (toGo) {
                case 1: //左边
                    snakes.push({
                        x: snakes[snakecount - 1].x - BLOCK_SIZE,
                        y: snakes[snakecount - 1].y
                    });
                    break;
                case 2: //上边
                    snakes.push({
                        x: snakes[snakecount - 1].x,
                        y: snakes[snakecount - 1].y - BLOCK_SIZE
                    });
                    break;
                case 3: //右边
                    snakes.push({
                        x: snakes[snakecount - 1].x + BLOCK_SIZE,
                        y: snakes[snakecount - 1].y
                    });
                    break;
                case 4: //下边
                    snakes.push({
                        x: snakes[snakecount - 1].x,
                        y: snakes[snakecount - 1].y + BLOCK_SIZE
                    });
                    break;
                default:
                    ;
            }
            snakes.shift();
            isEat();
            isDie();
            draw();
        }
        //吃到食物判断
        function isEat() {
            if (snakes[snakecount - 1].x == foodX && snakes[snakecount - 1].y == foodY) {
                oMark.innerHTML = (parseInt(oMark.innerHTML) + 1).toString();
                addFood();
                addSnake();
            }
        }
        //添加蛇身
        function addSnake() {
            snakecount++;
            snakes.unshift({
                x: BLOCK_SIZE * COLS,
                y: BLOCK_SIZE * ROWS
            });
        }
        //交互响应函数
        function keydown(keyCode) {
            switch (keyCode) {
                case 37: //左边
                    if (toGo != 1 && toGo != 3) toGo = 1;
                    break;
                case 38: //上边
                    if (toGo != 2 && toGo != 4) toGo = 2;
                    break;
                case 39: //右边
                    if (toGo != 3 && toGo != 1) toGo = 3;
                    break;
                case 40: //下的
                    if (toGo != 4 && toGo != 2) toGo = 4;
                    break;
                case 80: //开始/暂停
                    if (isPause) {
                        interval = setInterval(move, 100);
                        isPause = false;
                        document.getElementById('pause').innerHTML = "Pause";
                    } else {
                        clearInterval(interval);
                        isPause = true;
                        document.getElementById('pause').innerHTML = "Start";
                    }
                    break;
            }
        }
        //制造食物
        function addFood() {
            foodX = Math.floor(Math.random() * (COLS - 1)) * BLOCK_SIZE;
            foodY = Math.floor(Math.random() * (ROWS - 1)) * BLOCK_SIZE;
            // console.log(foodX + " -- " + foodY);
        }
        //死亡判断
        function isDie() {
            if (snakes[snakecount - 1].x == -20 || snakes[snakecount - 1].x == BLOCK_SIZE * COLS ||
                snakes[snakecount - 1].y == -20 || snakes[snakecount - 1].y == BLOCK_SIZE * ROWS) {
                alert("Game Over!");
                clearInterval(interval);
            }

 

更多内容请见原文,文章转载自:https://blog.csdn.net/weixin_44519496/article/details/118540838

posted @ 2022-04-12 19:28  忘川信使  阅读(49)  评论(0编辑  收藏  举报