akka 练手 原来第一次是原封不动的返回传出去的参数

今天,有介绍akka的文章,就下了个源码的demo练手!

在TimeServer 这个实例中主要就2个文件

server端 

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static void Main(string[] args)
       {
           using (var system = ActorSystem.Create("TimeServer"))
           {
               Console.Title = "Server";
               var server = system.ActorOf<TimeServerActor>("time");
               Console.ReadLine();
               Console.WriteLine("Shutting down...");
               Console.WriteLine("Terminated");
           }
       }
 
       public class TimeServerActor : TypedActor, IHandle<string>
       {
           private readonly ILoggingAdapter _log = Context.GetLogger();
 
       
         
 
 
           public void Handle(string message)
           {
               if (message.ToLowerInvariant() == "gettime")
               {
                   var time =DateTime.UtcNow.ToLongTimeString();
                   Sender.Tell(time, Self);
               }
               else
               {
 
                   _log.Error("Invalid command: {0}", message);
                   var invalid = "Unrecognized command";
                   Sender.Tell(invalid, Self);
               }
           }
       }

  客户端 

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private static void Main(string[] args)
      {
          using (var system = ActorSystem.Create("TimeClient"))
          {
              var tmp = system.ActorSelection("akka.tcp://TimeServer@localhost:9391/user/time");
              Console.Title = string.Format("TimeClient {0}", Process.GetCurrentProcess().Id);
              var timeClient = system.ActorOf(Props.Create(() => new TimeClientActor(tmp)), "timeChecker");
 
 
              var fiber = FiberFactory.CreateFiber(3);
 
              while (!Program.IsShutdown)
              {
                  fiber.Add(() =>
                  {
                      Thread.Sleep(3);
                      timeClient.Tell(Time);
                  });
              }
 
         
              Console.WriteLine("Connection closed.");
             fiber.GracefulShutdown(TimeSpan.FromSeconds(1));
 
              Console.ReadLine();
              IsShutdown = true;
              Console.WriteLine("Shutting down...");
              Console.WriteLine("Terminated");
          }
      }
 
      public class CheckTime { }
      public class CheckTime2 { }
 
      public static CheckTime Time = new CheckTime();
 
      public static CheckTime2 Time2 = new CheckTime2();
      public class TimeClientActor : TypedActor, IHandle<string>, IHandle<CheckTime>
      {
          private readonly ICanTell _timeServer;
 
          public TimeClientActor(ICanTell timeServer)
          {
              _timeServer = timeServer;
          }
 
 
 
 
          public void Handle(string message)
          {
             Console.WriteLine(message);
             
          }
 
          public void Handle(CheckTime message)
          {
              _timeServer.Tell("gettime", Self);
          }
      }

  

测试的时候,一直不知道 客户端传入CheckTime 类型,服务器是如何处理的。

测试才知道,原来不论你第一次传的是什么类型数据,都会原封不动的返回给客户端。 

例如 你第一次直接传入字符串 gettime ,服务器返回的是还是gettime ,而不是日期

 

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