Design Pattern --- Iterator

template <typename T>
class Iterator
{
public:
    // Interface
    virtual void First() = 0;
    virtual void Next() = 0;
    virtual bool IsDone() const = 0;

    virtual T CurrentItem() const = 0;
};

template <typename T>
class DequeIterator : public Iterator<T>
{
    // data.
    const deque<T> &m_deque;
    unsigned m_curPos;

public:
    DequeIterator(const deque<T> &d) : m_deque(d), m_curPos(0) {}
public:
    // Interface
    virtual void First() override
    { m_curPos = 0; }
    virtual void Next() override
    { ++m_curPos; }
    virtual bool IsDone() const override
    { return m_curPos == m_deque.size(); }

    virtual T CurrentItem() const override
    { return m_deque[m_curPos]; }
};
template <typename T>
class DequeReverseIterator : public Iterator<T>
{
    // data.
    const deque<T> &m_deque;
    unsigned m_curPos;

public:
    DequeReverseIterator(const deque<T> &d) : m_deque(d), m_curPos(d.size()-1) {}
public:
    // Interface
    virtual void First() override
    { m_curPos = m_deque.size()-1; }
    virtual void Next() override
    { --m_curPos; }
    virtual bool IsDone() const override
    { return m_curPos == -1; }            // Magic and ugly.

    virtual T CurrentItem() const override
    { return m_deque[m_curPos]; }
};

int main()
{
    deque<int> d;
    for (int i = 0; i < 10; ++i)
    {
        d.push_back(i);
    }
    
    // Forward iterator.
    for (DequeIterator<int> i(d); !i.IsDone(); i.Next())
    {
        cout <<i.CurrentItem() <<endl;
    }
    cout <<endl;

    // Backward iterator.
    for (DequeReverseIterator<int> i(d); !i.IsDone(); i.Next())
    {
        cout <<i.CurrentItem() <<endl;
    }

    return 0;
}

迭代器最大的优点在于将遍历的方法封装到单独的类中, 即 Iterator 类.
纵观设计模式, 还是强调把易变性封装到单独的类中.

posted @ 2013-02-05 17:46  walfud  阅读(150)  评论(0编辑  收藏  举报