Design Pattern --- Decorator
class Component { public: virtual void Operation() = 0; }; class ConcreteComponent : public Component { public: // Interface. virtual void Operation() override { cout <<"ConcreteComponent::Operation()." <<endl; } }; class Decorator : public Component { protected: // data. Component *m_component; public: Decorator(Component *component) : m_component(component) {} }; class ConcreteDecorator : public Decorator { public: ConcreteDecorator(Component *component) : Decorator(component) {} public: // Interface. virtual void Operation() override { m_component->Operation(); AddedBehavior(); } private: // logic. void AddedBehavior() { cout <<"ConcreteDecorator::AddedBehavior()." <<endl; } }; int main(int argc, char *argv[]) { ConcreteDecorator cd(new ConcreteComponent); cd.Operation(); // TODO: release memory. return 0; } Decorator 和 Composite 核心思想相同, 都是通过继承, 来统一对待 “单个对象” 和 “多个对象集合”。 Composite 使对多个对象实例像单个对象实例一样操作, Decorator 使对多个操作(可能来自不同的对象实例)就像对一个操作一样。 “为文本控件增加边框” 就是典型的应用。绘制文本的对象 A 和嵌套在 A 外层的 DecoratorA (负责绘制边框)。