#include <iostream> #include <string> #include "Windows.h" #include "minecraft.h" #include <cstring> TxMinecraft mc; using namespace std; struct Blook{ int x; int y; int z; int id; int data; }; int main(int argc, char** argv) { bool con=mc.ConnectMinecraft("zk","2839fa7ac28b4f7d8952cc46c1f179ec"); if(!con) { cout<<"连接失败"<<endl; return 0; } mc.setPlayerFly("wangshuo"); Blook a[20]; Blook b; b.x=1; b.y=0; b.z=0; b.id=143; b.data=4; a[0]=b; b.x=1; b.z=4; b.id=143; b.data=4; a[1]=b; b.x=1; b.z=2; b.id=143; b.data=3; a[2]=b; b.x=1; b.z=6; b.id=143; b.data=3; a[3]=b; b.x=1; b.z=1; b.id=112; b.data=0; a[4]=b; b.x=1; b.z=5; a[5]=b; b.x=0; b.z=1; b.id=139; b.data=0; a[6]=b; b.x=0; b.z=5; a[7]=b; b.x=11; b.z=2; b.id=143; b.data=4; a[8]=b; b.x=11; b.z=3; b.id=112; b.data=0; a[9]=b; b.x=11; b.z=4; b.id=143; b.data=3; a[10]=b; b.x=0; b.z=2; b.id=167; b.data=8; a[11]=b; b.x=0; b.z=4; b.id=167; b.data=8; a[12]=b; b.x=1; b.z=2; b.id=167; b.data=8; a[13]=b; b.x=1; b.z=4; b.id=167; b.data=8; a[14]=b; b.x=2; b.z=2; a[15]=b; b.x=2; b.z=4; a[16]=b; b.x=3; b.z=2; a[17]=b; b.x=3; b.z=4; a[18]=b; b.x=4; b.z=2; a[19]=b; b.x=4; b.z=4; a[20]=b; b.x=4; b.z=1; a[21]=b; b.x=4; b.z=5; a[22]=b; b.x=5; b.z=2; a[23]=b; b.x=5; b.z=4; a[24]=b; b.x=5; b.z=1; a[25]=b; b.x=5; b.z=5; a[26]=b; b.x=6; b.z=1; b.id=144; b.data=5; a[27]=b; b.x=6; b.z=5; b.id=144; b.data=5; a[28]=b; b.x=7; b.z=1; b.id=198; b.data=5; a[26]=b; b.x=7; b.z=5; b.id=198; b.data=5; a[30]=b; b.x=7; b.z=4; b.id=107; b.data=6; a[31]=b; b.x=7; b.z=2; b.id=107; b.data=6; a[32]=b; b.x=8; b.z=1; b.id=107; b.data=5; a[33]=b; b.x=8; b.z=5; b.id=107; b.data=5; a[34]=b; b.x=8; b.z=2; b.id=167; b.data=8; a[35]=b; b.x=8; b.z=4; b.id=167; b.data=8; a[36]=b; system("pause"); return 0; }