UE5 C++ 程序进程退出
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "MyBlueprintFunctionLibrary.generated.h" /** * */ UCLASS() class UEAPP_API UMyBlueprintFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public : // 声明一个可在蓝图中调用的静态函数 UFUNCTION(BlueprintCallable, Category = "Utility" ) static void ExitGame(); };
#include "MyBlueprintFunctionLibrary.h" #include "Engine/Engine.h" void UMyBlueprintFunctionLibrary::ExitGame() { FPlatformMisc::RequestExit( true ); }
在蓝图按钮等事件中调用 ExitGame