UE5 C++ 程序进程退出

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MyBlueprintFunctionLibrary.generated.h"

/**
 * 
 */
UCLASS()
class UEAPP_API UMyBlueprintFunctionLibrary :  public UBlueprintFunctionLibrary
{
    GENERATED_BODY()


public :
    // 声明一个可在蓝图中调用的静态函数
    UFUNCTION(BlueprintCallable, Category =  "Utility" )
    static void ExitGame();
   
};
#include "MyBlueprintFunctionLibrary.h"
#include "Engine/Engine.h"

void UMyBlueprintFunctionLibrary::ExitGame() {
    FPlatformMisc::RequestExit( true );

}

  在蓝图按钮等事件中调用 ExitGame

 

posted @ 2025-03-04 11:12  在 水 一 方  阅读(38)  评论(0)    收藏  举报