随笔分类 - 渲染
摘要:
1 Shader "Custom/P_Illumination" 2 { 3 Properties{ 4 _BasicColor("基础颜色",Color)=(1.0,1.0,1.0,1.0) 5 _SpecularColor("高光颜色",Color)=(0,0,0,0) 6 _SpecularP
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摘要:代码: Shader "Unlit/P_Gradient" { Properties{ _BasicColor("基础颜色",Color)=(1.0,1.0,1.0,1.0) _ControlDegree("控制强度",Color)=(1.0,0.0,0.0,0.0) } SubShader { P
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