随笔分类 -  渲染

摘要:Unity Shader标准光照模型的实现1 Shader "Custom/P_Illumination" 2 { 3 Properties{ 4 _BasicColor("基础颜色",Color)=(1.0,1.0,1.0,1.0) 5 _SpecularColor("高光颜色",Color)=(0,0,0,0) 6 _SpecularP 阅读全文
posted @ 2023-02-22 14:55 非遂爻辞 阅读(36) 评论(0) 推荐(0) 编辑
摘要:代码: Shader "Unlit/P_Gradient" { Properties{ _BasicColor("基础颜色",Color)=(1.0,1.0,1.0,1.0) _ControlDegree("控制强度",Color)=(1.0,0.0,0.0,0.0) } SubShader { P 阅读全文
posted @ 2023-02-18 20:06 非遂爻辞 阅读(33) 评论(0) 推荐(0) 编辑

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