Android Gallery3D效果 教程 案例 代码
Android Gallery3D效果 代码
效果图:
贴上代码:
1 .扩展Gallery: public class GalleryFlow extends Gallery { private Camera mCamera = new Camera(); //相机类 private int mMaxRotationAngle = 60 ; //最大转动角度 private int mMaxZoom = - 300 ; ////最大缩放值 private int mCoveflowCenter; //半径值 public GalleryFlow(Context context) { super (context); //支持转换 ,执行getChildStaticTransformation方法 this .setStaticTransformationsEnabled( true ); } public GalleryFlow(Context context, AttributeSet attrs) { super (context, attrs); this .setStaticTransformationsEnabled( true ); } public GalleryFlow(Context context, AttributeSet attrs, int defStyle) { super (context, attrs, defStyle); this .setStaticTransformationsEnabled( true ); } public int getMaxRotationAngle() { return mMaxRotationAngle; } public void setMaxRotationAngle( int maxRotationAngle) { mMaxRotationAngle = maxRotationAngle; } public int getMaxZoom() { return mMaxZoom; } public void setMaxZoom( int maxZoom) { mMaxZoom = maxZoom; } private int getCenterOfCoverflow() { return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft(); } private static int getCenterOfView(View view) { System.out.println( "view left :" +view.getLeft()); System.out.println( "view width :" +view.getWidth()); return view.getLeft() + view.getWidth() / 2 ; } //控制gallery中每个图片的旋转(重写的gallery中方法) protected boolean getChildStaticTransformation(View child, Transformation t) { //取得当前子view的半径值 final int childCenter = getCenterOfView(child); System.out.println( "childCenter:" +childCenter); final int childWidth = child.getWidth(); //旋转角度 int rotationAngle = 0 ; //重置转换状态 t.clear(); //设置转换类型 t.setTransformationType(Transformation.TYPE_MATRIX); //如果图片位于中心位置不需要进行旋转 if (childCenter == mCoveflowCenter) { transformImageBitmap((ImageView) child, t, 0 ); } else { //根据图片在gallery中的位置来计算图片的旋转角度 rotationAngle = ( int ) ((( float ) (mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle); System.out.println( "rotationAngle:" +rotationAngle); //如果旋转角度绝对值大于最大旋转角度返回(-mMaxRotationAngle或mMaxRotationAngle;) if (Math.abs(rotationAngle) > mMaxRotationAngle) { rotationAngle = (rotationAngle < 0 ) ? -mMaxRotationAngle : mMaxRotationAngle; } transformImageBitmap((ImageView) child, t, rotationAngle); } return true ; } protected void onSizeChanged( int w, int h, int oldw, int oldh) { mCoveflowCenter = getCenterOfCoverflow(); super .onSizeChanged(w, h, oldw, oldh); } private void transformImageBitmap(ImageView child, Transformation t, int rotationAngle) { //对效果进行保存 mCamera.save(); final Matrix imageMatrix = t.getMatrix(); //图片高度 final int imageHeight = child.getLayoutParams().height; //图片宽度 final int imageWidth = child.getLayoutParams().width; //返回旋转角度的绝对值 final int rotation = Math.abs(rotationAngle); // 在Z轴上正向移动camera的视角,实际效果为放大图片. // 如果在Y轴上移动,则图片上下移动;X轴上对应图片左右移动. mCamera.translate( 0 .0f, 0 .0f, 100 .0f); // As the angle of the view gets less, zoom in if (rotation < mMaxRotationAngle) { float zoomAmount = ( float ) (mMaxZoom + (rotation * 1.5 )); mCamera.translate( 0 .0f, 0 .0f, zoomAmount); } // 在Y轴上旋转,对应图片竖向向里翻转. // 如果在X轴上旋转,则对应图片横向向里翻转. mCamera.rotateY(rotationAngle); mCamera.getMatrix(imageMatrix); imageMatrix.preTranslate(-(imageWidth / 2 ), -(imageHeight / 2 )); imageMatrix.postTranslate((imageWidth / 2 ), (imageHeight / 2 )); mCamera.restore(); } } |
2.填充图片容器(BaseAdapter):
public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private Integer[] mImageIds; private ImageView[] mImages; public ImageAdapter(Context c, Integer[] ImageIds) { mContext = c; mImageIds = ImageIds; mImages = new ImageView[mImageIds.length]; } /** * 创建倒影效果 * @return */ public boolean createReflectedImages() { //倒影图和原图之间的距离 final int reflectionGap = 4 ; int index = 0 ; for ( int imageId : mImageIds) { //返回原图解码之后的bitmap对象 Bitmap originalImage = BitmapFactory.decodeResource(mContext.getResources(), imageId); int width = originalImage.getWidth(); int height = originalImage.getHeight(); //创建矩阵对象 Matrix matrix = new Matrix(); //指定一个角度以0,0为坐标进行旋转 // matrix.setRotate(30); //指定矩阵(x轴不变,y轴相反) matrix.preScale( 1 , - 1 ); //将矩阵应用到该原图之中,返回一个宽度不变,高度为原图1/2的倒影位图 Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0 , height/ 2 , width, height/ 2 , matrix, false ); //创建一个宽度不变,高度为原图+倒影图高度的位图 Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2 ), Config.ARGB_8888); //将上面创建的位图初始化到画布 Canvas canvas = new Canvas(bitmapWithReflection); canvas.drawBitmap(originalImage, 0 , 0 , null ); Paint deafaultPaint = new Paint(); deafaultPaint.setAntiAlias( false ); // canvas.drawRect(0, height, width, height + reflectionGap,deafaultPaint); canvas.drawBitmap(reflectionImage, 0 , height + reflectionGap, null ); Paint paint = new Paint(); paint.setAntiAlias( false ); /** * 参数一:为渐变起初点坐标x位置, * 参数二:为y轴位置, * 参数三和四:分辨对应渐变终点, * 最后参数为平铺方式, * 这里设置为镜像Gradient是基于Shader类,所以我们通过Paint的setShader方法来设置这个渐变 */ LinearGradient shader = new LinearGradient( 0 ,originalImage.getHeight(), 0 , bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff , 0x00ffffff , TileMode.MIRROR); //设置阴影 paint.setShader(shader); paint.setXfermode( new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN)); //用已经定义好的画笔构建一个矩形阴影渐变效果 canvas.drawRect( 0 , height, width, bitmapWithReflection.getHeight()+ reflectionGap, paint); //创建一个ImageView用来显示已经画好的bitmapWithReflection ImageView imageView = new ImageView(mContext); imageView.setImageBitmap(bitmapWithReflection); //设置imageView大小 ,也就是最终显示的图片大小 imageView.setLayoutParams( new GalleryFlow.LayoutParams( 300 , 400 )); //imageView.setScaleType(ScaleType.MATRIX); mImages[index++] = imageView; } return true ; } @SuppressWarnings ( "unused" ) private Resources getResources() { return null ; } public int getCount() { return mImageIds.length; } public Object getItem( int position) { return position; } public long getItemId( int position) { return position; } public View getView( int position, View convertView, ViewGroup parent) { return mImages[position]; } public float getScale( boolean focused, int offset) { return Math.max( 0 , 1 .0f / ( float ) Math.pow( 2 , Math.abs(offset))); } } |
3.创建Activity:
public class Gallery3DActivity extends Activity { public void onCreate(Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout.layout_gallery); Integer[] images = { R.drawable.img0001, R.drawable.img0030, R.drawable.img0100, R.drawable.img0130, R.drawable.img0200, R.drawable.img0230, R.drawable.img0330,R.drawable.img0354 }; ImageAdapter adapter = new ImageAdapter( this , images); adapter.createReflectedImages(); //创建倒影效果 GalleryFlow galleryFlow = (GalleryFlow) this .findViewById(R.id.Gallery01); galleryFlow.setFadingEdgeLength( 0 ); galleryFlow.setSpacing(- 100 ); //图片之间的间距 galleryFlow.setAdapter(adapter); galleryFlow.setOnItemClickListener( new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Toast.makeText(getApplicationContext(), String.valueOf(position), Toast.LENGTH_SHORT).show(); } }); galleryFlow.setSelection( 4 ); } } |
标签:
android开发
, Gallery 3D效果
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