unity调用摄像头的方法
http://blog.csdn.net/cocoa_china/article/details/10527995
using UnityEngine; using System.Collections; using System.Threading; public class BtnControl : MonoBehaviour { public WebCamTexture webTex; public string deviceName; void Start() { } void Update() { } //绘制按钮 void OnGUI() { //开始按钮 if(GUI.Button(new Rect(0,10,100,30),"click")) { //调用启动那个协程,开启摄像头 StartCoroutine(CallCamera()); } //重启开始 if (GUI.Button(new Rect(0,80,100,30), "restart")) { webTex.Play(); } //绘制摄像头的显示区域以及大小 if(webTex!=null) GUI.DrawTexture(new Rect(110,0,200,200), webTex); } /// ///调用摄像头 /// IEnumerator CallCamera() { yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if(Application.HasUserAuthorization(UserAuthorization.WebCam)) { WebCamDevice[] devices = WebCamTexture.devices; deviceName = devices[0].name; //设置摄像机摄像的区域 webTex=new WebCamTexture(deviceName,10,10,10); webTex.Play();//开始摄像 } } }