Unity GUI编程

  脚本语言:C#

附上一张图说明Unity GUI编程中可用的控件:(可能有遗漏)

下面列出一些例子来说明:

1、Groups :

  在固定Layout模式中起到组织可用项的功能,它让你在屏幕的一个区域中包含多个控件。把定义的控件放在GUI.BeginGroup()和 GUI.EndGroup()这对函数中间,所有控件的位置坐标都以Groups的0坐标为起点,假如更改了group坐标,那么内部的控件也会跟随改变。

示例代码:

using UnityEngine;
using System.Collections;

public class Test3 : MonoBehaviour {

    // Use this for initialization
    void Start () {
    }
    
    // Update is called once per frame
    void Update () {
    }

    void OnGUI(){
        // 屏幕宽度和高度
        int screenWidth = Screen.width;  
        int screenHeight = Screen.height;  

        // group组大小
        int groundWidth = 120;  
        int groundHeight = 150;

        // group组初始位置
        int groupx = (screenWidth - groundWidth) / 2;  
        int groupy = (screenHeight - groundHeight) / 2;  
        
        GUI.BeginGroup( new Rect(groupx,groupy,groundWidth,groundHeight));  
        GUI.Box( new Rect(0,0,groundWidth,groundHeight), "Level Select");  
        if(GUI.Button( new Rect(10,30,100,30),"Level 1"))
            Debug.Log("Level 1");
        if(GUI.Button( new Rect(10,70,100,30),"Level 2"))
            Debug.Log("Level 2");
        if(GUI.Button(new Rect(10,110,100,30),"Level 3"))
            Debug.Log("Level 3");
        GUI.EndGroup();  

        // 改变group坐标,group组的位置随之改变
        groupx = (screenWidth - groundWidth) / 4;  
        groupy = (screenHeight - groundHeight) / 4;  
        
        GUI.BeginGroup( new Rect(groupx,groupy,groundWidth,groundHeight));  
        GUI.Box( new Rect(0,0,groundWidth,groundHeight), "Level Select");  
        
        if(GUI.Button( new Rect(10,30,100,30),"Level 1"))
            Debug.Log("Level 1");
        if(GUI.Button( new Rect(10,70,100,30),"Level 2"))
            Debug.Log("Level 2");
        if(GUI.Button(new Rect(10,110,100,30),"Level 3"))
            Debug.Log("Level 3");
        GUI.EndGroup();
    }
}
Group

 

2、Button:

  用来绘制响应单击事件的按钮;

(1)普通按钮示例代码:

using UnityEngine;
using System.Collections;

public class GUITest1 : MonoBehaviour {

    // Use this for initialization
    void Start () {
    }
    
    // Update is called once per frame
    void Update () {
    }

    void OnGUI(){
        if ((Time.time % 2) < 1) {
            if( GUI.Button( new Rect(10,10,120,100),"Unity Button"))
                print("用户单击了按钮");
        }
    }
}
Button1

按钮会闪烁显示;

(2)带图标按钮:

对应Main Camera:

Icon是Test2脚本中定义的public Texture 变量,直接把图片拉至Icon处即可产生对应关系。

示例代码:

using UnityEngine;
using System.Collections;

public class Test2 : MonoBehaviour {

    public Texture icon;

    // Use this for initialization
    void Start () {
    }
    
    // Update is called once per frame
    void Update () {
    }
    
    void OnGUI(){
        if( GUI.Button( new Rect(20,20,200,120), new GUIContent(icon) ) )
                print("用户单击了按钮");
    }
}
Button2

 

3、Box:

  Box控件用来绘制带有边框背景的文字或图片。

示例代码:

using UnityEngine;
using System.Collections;

public class GUITest4 : MonoBehaviour {

    public Texture texture;

    // Use this for initialization
    void Start () {
    }
    
    // Update is called once per frame
    void Update () {
    }

    void OnGUI()  
    {  
        // 指定为灰色颜色
        GUI.color = Color.gray;  
        GUI.Box (new Rect (10, 10, Screen.width * 0.5f, Screen.height * 0.5f), "This is a title");  
        GUI.Box (new Rect (150, 170, texture.width/4, texture.height/4), texture);  
    }  
}
Box

 

4、Window:

  可拖动的窗口;

示例代码:

using UnityEngine;
using System.Collections;

public class GUITest5 : MonoBehaviour {

    public Rect windowRect0 = new Rect(20,20,150,0);

    // Use this for initialization
    void Start () {
    }
    
    // Update is called once per frame
    void Update () {
    }
    void OnGUI()  
    {  
        //渲染窗口ID为0  
        windowRect0 = GUILayout.Window(0,windowRect0, DoMyWindow,"Draggable Window");  
    }  
    
    void  DoMyWindow(int windowID)  
    {  
        GUILayout.Label("This is a draggable window!");   
    }  
}
window

 

5、GUILayout.beginHorizontal和GUILayout.beginVertical

  默认情况下,当使用GUILayout函数时所有的视图中的组件都会竖直排列。可以使用GUILayout.BeginHorizontal和GUILayout.EndHorizontall静态函数使控件相邻排放.每出现一次GUILayout.BeginVertical必须有对应的GUILayout.EndVertical与其对应,每出现一次GUILayout.BeginHorizontal则必须有对应的GUILayout.EndHorizontal与其对应;

示例代码:

using UnityEngine;
using System.Collections;

public class GUITest6 : MonoBehaviour {
    private string firstName = "First Name";  
    private string lastName = "Last Name";  
    private uint age = 0;  
    private bool submitted = false;  
    
    private Rect windowRect0;  
    
    void Start(){  
    }  

    void Update(){
    }
    
    void OnGUI()  
    {  
        var screenWidth = Screen.width;  
        var screenHeight = Screen.height;  
        
        var windowWidth = 300;  
        var windowHeight = 180;  
        var windowX = (screenWidth - windowWidth) / 2;  
        var windowY = (screenHeight - windowHeight) / 2;  
        
        //将窗口放置到屏幕中间  
        windowRect0 = new Rect(windowX,windowY,windowWidth,windowHeight);  
        
        GUILayout.Window(0,windowRect0,UserForm,"User information");  
    }  
    
    void UserForm(int windowID)  
    {  
        GUILayout.BeginVertical();  
        
        //first name  
        GUILayout.BeginHorizontal();  
        GUILayout.Label("First Name",GUILayout.Width(80));  
        firstName = GUILayout.TextField(firstName);  
        GUILayout.EndHorizontal();  
        
        //last name  
        GUILayout.BeginHorizontal();  
        GUILayout.Label("Last Name",GUILayout.Width(80));  
        lastName = GUILayout.TextField(lastName);  
        GUILayout.EndHorizontal();  
        
        //Age  
        GUILayout.BeginHorizontal();  
        GUILayout.Label("Age",GUILayout.Width(80));  
        string ageText = GUILayout.TextField(age.ToString());  
        uint newAge = 0;  
        if( uint.TryParse(ageText, out newAge) )  
        {  
            age = newAge;  
        }  
        GUILayout.EndHorizontal();    
        
        if(GUILayout.Button("Submit"))  
        {  
            submitted = true;  
        }  
        if(GUILayout.Button("Reset"))  
        {  
            firstName = "First Name";  
            lastName = "Last Name";  
            age = 0;  
            submitted = false;  
        }  
        if(submitted)  
        {  
            GUILayout.Label("submitted!");  
        }  
        GUILayout.EndVertical();  
    }  
}
View Code
 
6、HorizontalSlider:
  水平滚动条
示例代码:
using UnityEngine;
using System.Collections;

public class GUITest7 : MonoBehaviour {

    // Use this for initialization
    void Start () {
    }
    
    // Update is called once per frame
    void Update () {
    }

    private float  masterVolume = 1.0f;  
    private float sfxVolume = 1.0f;  
    
    void OnGUI()  
    {  
        int groupWidth = 380;  
        int groupHeight = 110;  
        
        int screenWidth = Screen.width;  
        int screenHeight = Screen.height;  
        
        int groupX = (screenWidth - groupWidth) / 2;  
        int groupY = (screenHeight - groupHeight) / 2;  

        GUI.BeginGroup( new Rect(groupX,groupY,groupWidth,groupHeight));  
        GUI.Box( new Rect(0,0,groupWidth,groupHeight),"Audio Settings");  
        
        GUI.Label( new Rect(10,30,100,30),"Master Volume");  
        masterVolume = GUI.HorizontalSlider( new Rect(120,35,200,30), masterVolume,0.0f,1.0f);  
        GUI.Label(new Rect(330,30,50,30),"(" + masterVolume.ToString("f2") + ")");  

        GUI.Label(new Rect(10,70,100,30),"Effect Volume");  
        sfxVolume = GUI.HorizontalSlider(new Rect(120,75,200,30),sfxVolume,0.0f,1.0f);  
        GUI.Label(new Rect(330,70,50,30),"(" + sfxVolume.ToString("f2") + ")");  
        
        GUI.EndGroup();  
    }  
}
HorizontalSlider

 

7、VerticalSlider:

  竖直滚动条

示例代码:

using UnityEngine;
using System.Collections;

public class GUITest8 : MonoBehaviour {

    // Use this for initialization
    void Start () {
    
    }
    
    // Update is called once per frame
    void Update () {
    
    }

    private float[] equalizerValues = new float[10];  
    
    void OnGUI()  
    {  
        int groupWidth = 320;  
        int groupHeight = 260;  
        
        int screenWidth = Screen.width;  
        int screenHeight = Screen.height;  
        
        int groupX = (screenWidth - groupWidth) / 2;  
        int groupY = (screenHeight - groupHeight) / 2;  
        
        GUI.BeginGroup(new Rect(groupX,groupY,groupWidth,groupHeight));  
        GUI.Box(new Rect(0,0,groupWidth,groupHeight),"Equalizer");  
        
        for(int i = 0; i < equalizerValues.Length; i++)  
        {  
            equalizerValues[i] = GUI.VerticalSlider(new Rect(i * 30 + 20,30,20,200),equalizerValues[i],0.0f,1.0f);  
        }  
        GUI.EndGroup();  
    }  
}
VerticalSlider

   

  推荐Unity下的2D界面用NGUI来做,更方便。

 
posted @ 2014-07-15 16:41  vitah  阅读(832)  评论(0编辑  收藏  举报