[原创]socket,c#,.net,dns,client,server,console
2007-09-19 09:29 Virus-BeautyCode 阅读(1147) 评论(0) 编辑 收藏 举报
client
//................................................................................
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ConsoleSocketClient
{
class Program
{
static void Main(string[] args)
{
byte[] data=new byte[1024];
string input;
string stringData;
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse("192.168.0.43"), 8000);
Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
serverSocket.Connect(serverEndPoint);
}
catch (SocketException sockex)
{
Console.WriteLine("Can not connect to server.\n"+sockex.Message);
return;
}
int rece = serverSocket.Receive(data);
stringData = Encoding.ASCII.GetString(data,0,rece);
Console.WriteLine(stringData);
while (true)
{
input = Console.ReadLine();
if (input == "exit")
{
break;
}
serverSocket.Send(Encoding.ASCII.GetBytes(input));
data = new byte[1024];
rece = serverSocket.Receive(data);
stringData = Encoding.ASCII.GetString(data);
Console.WriteLine(stringData);
}
Console.WriteLine("Disconnected from server, the connection will disconnected in ten second.....");
//System.Threading.Thread.Sleep(10000);
for (int i = 0; i < 10; i++)
{
System.Threading.Thread.Sleep(1000);
Console.WriteLine(i.ToString());
}
serverSocket.Shutdown(SocketShutdown.Both);
serverSocket.Close();
}
}
}
//.................................................................................
server:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ConsoleSocketServer
{
class Program
{
static void Main(string[] args)
{
int rece;
byte[] data = new byte[1024];
IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, 8000);
//IPEndPoint ipPoint = new IPEndPoint(Dns.GetHostEntry(Dns.GetHostName()).AddressList[0], 8000);
Socket serverSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSock.Bind(ipEndPoint);
serverSock.Listen(5);
Console.WriteLine("Waiting for a client.............");
Socket clientSock = serverSock.Accept();
IPEndPoint clientEndPoint =(IPEndPoint) clientSock.RemoteEndPoint;
Console.WriteLine("Connected with {0} at port {1}", clientEndPoint.Address, clientEndPoint.Port);
string welcome = "Welcome to my test server.";
data = System.Text.Encoding.ASCII.GetBytes(welcome);
clientSock.Send(data,data.Length,SocketFlags.None);
while (true)
{
data = new byte[1024];
rece = clientSock.Receive(data);
if (rece == 0)
{
break;
}
Console.WriteLine(Encoding.ASCII.GetString(data,0,rece));
clientSock.Send(data, rece, SocketFlags.None);
}
Console.WriteLine("Disconnected from {0}", clientEndPoint.Address);
clientSock.Close();
serverSock.Close();
}
}
}
//................................................................................
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ConsoleSocketClient
{
class Program
{
static void Main(string[] args)
{
byte[] data=new byte[1024];
string input;
string stringData;
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse("192.168.0.43"), 8000);
Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
serverSocket.Connect(serverEndPoint);
}
catch (SocketException sockex)
{
Console.WriteLine("Can not connect to server.\n"+sockex.Message);
return;
}
int rece = serverSocket.Receive(data);
stringData = Encoding.ASCII.GetString(data,0,rece);
Console.WriteLine(stringData);
while (true)
{
input = Console.ReadLine();
if (input == "exit")
{
break;
}
serverSocket.Send(Encoding.ASCII.GetBytes(input));
data = new byte[1024];
rece = serverSocket.Receive(data);
stringData = Encoding.ASCII.GetString(data);
Console.WriteLine(stringData);
}
Console.WriteLine("Disconnected from server, the connection will disconnected in ten second.....");
//System.Threading.Thread.Sleep(10000);
for (int i = 0; i < 10; i++)
{
System.Threading.Thread.Sleep(1000);
Console.WriteLine(i.ToString());
}
serverSocket.Shutdown(SocketShutdown.Both);
serverSocket.Close();
}
}
}
//.................................................................................
server:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ConsoleSocketServer
{
class Program
{
static void Main(string[] args)
{
int rece;
byte[] data = new byte[1024];
IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, 8000);
//IPEndPoint ipPoint = new IPEndPoint(Dns.GetHostEntry(Dns.GetHostName()).AddressList[0], 8000);
Socket serverSock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
serverSock.Bind(ipEndPoint);
serverSock.Listen(5);
Console.WriteLine("Waiting for a client.............");
Socket clientSock = serverSock.Accept();
IPEndPoint clientEndPoint =(IPEndPoint) clientSock.RemoteEndPoint;
Console.WriteLine("Connected with {0} at port {1}", clientEndPoint.Address, clientEndPoint.Port);
string welcome = "Welcome to my test server.";
data = System.Text.Encoding.ASCII.GetBytes(welcome);
clientSock.Send(data,data.Length,SocketFlags.None);
while (true)
{
data = new byte[1024];
rece = clientSock.Receive(data);
if (rece == 0)
{
break;
}
Console.WriteLine(Encoding.ASCII.GetString(data,0,rece));
clientSock.Send(data, rece, SocketFlags.None);
}
Console.WriteLine("Disconnected from {0}", clientEndPoint.Address);
clientSock.Close();
serverSock.Close();
}
}
}