AnimatorStateInfo

AnimatorStateInfo

Namespace: UnityEngine

 
Description

Information about the current or next state.

 

AnimatorStateInfo.nameHash

var nameHash: int;
Description

Name of the State.

The hash is generated using Animator::StringToHash. The string to pass should include the parent layer's name. For example, if you have a Run state in the Base Layer the string to generate the hash will be Base Layer.Run.
 
AnimatorStateInfo.normalizedTime
var normalizedTime: float;
Description

Normalized time of the State.

The integer part is the number of time a state has been looped. The fractional part is the % (0-1) of progress in the current loop.
posted @ 2014-04-30 14:46  Vincent.Dr  阅读(1065)  评论(0编辑  收藏  举报