摘要: Last time, I presented a SSAO code with Direct3D 9.0 and hlsl shader 2.x, but the effect was not so good. So, this timeI rewrite the SSAO code base on my new framework which is constructed of theDirec... 阅读全文
posted @ 2010-04-07 00:01 vibilin 阅读(684) 评论(0) 推荐(0) 编辑