捕鱼达人
界面
package fishgame; import javax.swing.JFrame; public class FishGame extends JFrame { public static final int HEIGHT=480; public static final int WIDTH=800; public static void main(String args[]){ JFrame frame = new JFrame("捕鱼达人"); frame.setSize(WIDTH, HEIGHT); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setLocationRelativeTo(null); frame.setResizable(false); FishPanel panel = new FishPanel(); //创建鱼池 frame.add(panel);//加入FishPanel frame.addMouseMotionListener(panel);//注册鼠标移动监听 frame.addMouseListener(panel);//注册鼠标单击监听 frame.setUndecorated(true);//设置窗口无边缘 frame.setVisible(true); panel.action();//启动鱼池的方法 } }
面板
package fishgame; import java.awt.Color; import java.awt.Graphics; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.awt.image.BufferedImage; import java.util.Random; import javax.swing.JPanel; public class FishPanel extends JPanel implements MouseListener,MouseMotionListener { BufferedImage bg;//背景图 Fish fishs[]=new Fish[11];//有11中鱼 int score;//分数 Net net=new Net();//网 FishPanel(){ bg=ImageUtil.getImage("img/bg.jpg"); for(int i=0;i<11;i++){//插入11种鱼 if(i<9){ fishs[i]=new Fish("img/fish0"+(i+1)); } else{ fishs[i]=new Fish("img/fish"+(i+1)); } } } public void paint(Graphics g){ super.paint(g); g.drawImage(bg, 0, 0, null);//静态显示背景图片 for(Fish fish : fishs){ fish.draw(g);//动态显示鱼的图片 } net.draw(g);//动态显示渔网 g.setColor(Color.white); g.drawString("积分:"+score, 10, 20); } public void action(){ for(Fish fish : fishs){ fish.start();//每条鱼是一个线程,启动线程 } while(true){ repaint(); //最终调用paint(Graphics g) } } @Override public void mouseDragged(MouseEvent e) { // TODO 自动生成的方法存根 } @Override public void mouseMoved(MouseEvent e) { // TODO 自动生成的方法存根 net.x=e.getX(); net.y=e.getY(); repaint(); } @Override public void mouseClicked(MouseEvent e) { Random rd = new Random(); for(Fish fish : fishs){//全部扫描,看哪条鱼 if(net.contain(fish)){//渔网能网住鱼 int n = rd.nextInt(100); //有几率杀鱼 if(n>50){ score+=fish.width/10; fish.out();//杀死鱼了 } } } } @Override public void mousePressed(MouseEvent e) { // TODO 自动生成的方法存根 } @Override public void mouseReleased(MouseEvent e) { // TODO 自动生成的方法存根 } @Override public void mouseEntered(MouseEvent e) { // TODO 自动生成的方法存根 } @Override public void mouseExited(MouseEvent e) { // TODO 自动生成的方法存根 } }
网
package fishgame; import java.awt.Graphics; import java.awt.image.BufferedImage; public class Net { int x ; int y ; int width ; int height ; BufferedImage img ; public Net(){ img = ImageUtil.getImage("img/net.png"); width = img.getWidth(); height = img.getHeight(); x = 50; y = 50; } public void draw(Graphics g){//调整网,由于坐标y轴是反转的,所以是减的 g.drawImage(img, x-width/2, y-height/2-6, null); } boolean contain(Fish fish){//捕鱼逻辑 return (x - fish.x > 0 && x - fish.x<fish.width && y - fish.y > 0 && y - fish.y < fish.height); } }
鱼
package fishgame; import java.awt.Graphics; import java.awt.image.BufferedImage; import java.util.Random; public class Fish extends Thread { public int x; public int width; public int y; public int height; BufferedImage image[]=new BufferedImage[10];//鱼游泳图 BufferedImage fishCatch[]=new BufferedImage[2];//捉鱼图片 BufferedImage img;//要展示的图 Random rd=new Random(); int step; boolean isOut=false; Fish(String s){ for(int i=0;i<10;i++){ if(i<9){//把一种鱼游泳图放进去 image[i]=ImageUtil.getImage(s+"_0"+(i+1)+".png"); if(i<2) fishCatch[i]=ImageUtil.getImage(s+"_catch_0"+(i+1)+".png"); } else image[i]=ImageUtil.getImage(s+"_"+(i+1)+".png"); } img = image[0];//同一种鱼的尺寸是一样的 width = img.getWidth();//一开始的位置 height = img.getHeight(); x = rd.nextInt(FishGame.WIDTH-width); y = rd.nextInt(FishGame.HEIGHT-height); step = rd.nextInt(5)+5;//步长,游速 } public void draw(Graphics g){//画鱼 g.drawImage(img, x, y, null); } public void move(){//鱼游动 x -= step; if(x<-width){//如果鱼已经游出界面,重新定位鱼游入界面的x,y值 x = 800; y = rd.nextInt(FishGame.HEIGHT-height); step = rd.nextInt(5)+5; } } public void run(){ int index=0; for(;;){ if(step==0){//捉到鱼 for(int i=0;i<10;i++){ img=fishCatch[i%2]; try { Thread.sleep(100);//线程0.1秒休眠一下 } catch (InterruptedException e) { e.printStackTrace(); } } x = 800;//重新给他速度和时间 y = rd.nextInt(FishGame.HEIGHT-height); step = rd.nextInt(5)+5; } else{ move();//一直移动 img=image[index%10]; index++; try {//总的来说 step就是一步多远,线程就是时间 ,速度=一步多远+时间间隔 Thread.sleep(100);//线程0.1秒休眠一下 } catch (InterruptedException e) { e.printStackTrace(); } } } } public void out(){ // x = 800; // y = rd.nextInt(FishGame.HEIGHT-height); step=0; } }
图片捕捉
package fishgame; import java.awt.Image; import java.awt.image.BufferedImage; import java.io.FileInputStream; import javax.imageio.ImageIO; public class ImageUtil {//辅助提起图片 // public static BufferedImage getImage(String fileName){ // BufferedImage image=null; // try{ // image=ImageIO.read(new FileInputStream(fileName)); // }catch(Exception e){ // System.out.println(e.getMessage()); // } // return image; // } public static BufferedImage getImage(String fileName){ BufferedImage image=null; try{ image=ImageIO.read(new FileInputStream(fileName) ); }catch(Exception e){ System.out.println("111"); System.out.println(e.getMessage()); } return image; } }
图片资源可以加我qq 1063215202 要