Lua1.0 代码分析 table.c
转载出处:http://my.oschina.net/xhan/blog/307961
table.c 代码分析
全局符号,常量,字符串,关联数组,文件列表的定义。
全局符号: 初始有 5 个基本的符号,Lua 预设的函数和库函数都注册在里面。
常量: 初始的几个常量是 Lua 中 type 的名字。
字符串表,关联数组表,文件列表 所有的这些在 table.c 中定义的这些数组可以认为是 Lua 的全局注册表空间,Lua 的环境。
函数分析
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/* ** Given a name, search it at symbol table and return its index. If not ** found, allocate at end of table, checking oveflow and return its index. ** On error, return -1. */ int lua_findsymbol ( char *s) { int i; for (i=0; i<lua_ntable; i++) if (streq(s,s_name(i))) return i; if (lua_ntable >= MAXSYMBOL-1) { lua_error ( "symbol table overflow" ); return -1; } s_name(lua_ntable) = strdup(s); if (s_name(lua_ntable) == NULL) { lua_error ( "not enough memory" ); return -1; } s_tag(lua_ntable++) = T_NIL; return (lua_ntable-1); } |
注释说得比较清楚了: 给定一个名字,在符号表中查找,如果找到,返回它的索引。如果没有找到,在数组尾部添加注意不要越界。 如果出错, 返回 -1。
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/* ** Given a constant string, eliminate its delimeters (" or '), search it at ** constant table and return its index. If not found, allocate at end of ** the table, checking oveflow and return its index. ** ** For each allocation, the function allocate a extra char to be used to ** mark used string (it's necessary to deal with constant and string ** uniformily). The function store at the table the second position allocated, ** that represents the beginning of the real string. On error, return -1. ** */ int lua_findenclosedconstant ( char *s) { int i, j, l= strlen (s); char *c = calloc (l, sizeof ( char )); /* make a copy */ c++; /* create mark space */ /* introduce scape characters */ for (i=1,j=0; i<l-1; i++) { if (s[i] == '\\' ) { switch (s[++i]) { case 'n' : c[j++] = '\n' ; break ; case 't' : c[j++] = '\t' ; break ; case 'r' : c[j++] = '\r' ; break ; default : c[j++] = '\\' ; c[j++] = c[i]; break ; } } else c[j++] = s[i]; } c[j++] = 0; for (i=0; i<lua_nconstant; i++) if (streq(c,lua_constant[i])) { free (c-1); return i; } if (lua_nconstant >= MAXCONSTANT-1) { lua_error ( "lua: constant string table overflow" ); return -1; } lua_constant[lua_nconstant++] = c; return (lua_nconstant-1); } |
给定一个常量字符串,在常量表中查找它,如果找到返回它的索引。如果没有,在结尾分配,返回它的索引。注意溢出。 对于每一个新的分配的常量字符串,在它的前面多分配一个字符用来做标记位。真正的字符串从第二位开始存放。
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/* ** Given a constant string, search it at constant table and return its index. ** If not found, allocate at end of the table, checking oveflow and return ** its index. ** ** For each allocation, the function allocate a extra char to be used to ** mark used string (it's necessary to deal with constant and string ** uniformily). The function store at the table the second position allocated, ** that represents the beginning of the real string. On error, return -1. ** */ int lua_findconstant ( char *s) { int i; for (i=0; i<lua_nconstant; i++) if (streq(s,lua_constant[i])) return i; if (lua_nconstant >= MAXCONSTANT-1) { lua_error ( "lua: constant string table overflow" ); return -1; } { char *c = calloc ( strlen (s)+2, sizeof ( char )); c++; /* create mark space */ lua_constant[lua_nconstant++] = strcpy (c,s); } return (lua_nconstant-1); } |
和上面的操作差不多,没有上面的复杂。上面的针对的是长的字符串(字符串中的特殊符号的,例如字符串的有单引号或双引号的),下面的针对的是短字符串。由于 Lua1.0 的词法分析和语法分析都没有源文件,暂时这么认为。到以后的版本中再看类似的问题。
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/* ** Mark an object if it is a string or a unmarked array. */ void lua_markobject (Object *o) { if (tag(o) == T_STRING) lua_markstring (svalue(o)) = 1; else if (tag(o) == T_ARRAY && markarray(avalue(o)) == 0) lua_hashmark (avalue(o)); } |
标记字符串或者数组,用以垃圾回收。
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/* ** Mark all strings and arrays used by any object stored at symbol table. */ static void lua_marktable ( void ) { int i; for (i=0; i<lua_ntable; i++) lua_markobject (&s_object(i)); } |
标记字符串,数组及在符号数组中的 Object.
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/* ** Simulate a garbage colection. When string table or array table overflows, ** this function check if all allocated strings and arrays are in use. If ** there are unused ones, pack (compress) the tables. */ static void lua_pack ( void ) { lua_markstack (); lua_marktable (); { /* pack string */ int i, j; for (i=j=0; i<lua_nstring; i++) if (lua_markstring(lua_string[i]) == 1) { lua_string[j++] = lua_string[i]; lua_markstring(lua_string[i]) = 0; } else { free (lua_string[i]-1); } lua_nstring = j; } { /* pack array */ int i, j; for (i=j=0; i<lua_narray; i++) if (markarray(lua_array[i]) == 1) { lua_array[j++] = lua_array[i]; markarray(lua_array[i]) = 0; } else { lua_hashdelete (lua_array[i]); } lua_narray = j; } } |
垃圾回收,当新建字符串或者数组时,如果内存溢出,就会被调到。如果字符串或者数组有没有用到的,释放它。
标记 stack 上所有的 object
标记 table
压缩字符串数组
压缩数组。
lua_createstring
lua_createarray
lua_addfile
注释的比较清楚,不再细说。
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/* ** Internal function: return next global variable */ void lua_nextvar ( void ) { int index; Object *o = lua_getparam (1); if (o == NULL) { lua_error ( "too few arguments to function `nextvar'" ); return ; } if (lua_getparam (2) != NULL) { lua_error ( "too many arguments to function `nextvar'" ); return ; } if (tag(o) == T_NIL) { index = 0; } else if (tag(o) != T_STRING) { lua_error ( "incorrect argument to function `nextvar'" ); return ; } else { for (index=0; index<lua_ntable; index++) if (streq(s_name(index),svalue(o))) break ; if (index == lua_ntable) { lua_error ( "name not found in function `nextvar'" ); return ; } index++; while (index < lua_ntable-1 && tag(&s_object(index)) == T_NIL) index++; if (index == lua_ntable-1) { lua_pushnil(); lua_pushnil(); return ; } } { Object name; tag(&name) = T_STRING; svalue(&name) = lua_createstring(lua_strdup(s_name(index))); if (lua_pushobject (&name)) return ; if (lua_pushobject (&s_object(index))) return ; } } |
获得下一个全局变量。
必须传入一个参数,但参数可以为空,如果参数为空,则返回第一个全局变量。
参数的类型必须为字符串型。
在全局表中查找给定的字符串,如果没找到,返回错误。如果找到,则在全局变量中找它后面第一个不为空的全局变量。