设计模式:命令模式
命令模式(Command):将一个请求封装为一个对象,从而使你可用不同的请求对客户经行参数化,对请求排队或记录请求日志,以及支持可撤销的操作。
namespace CommandDesign { public abstract class Command { protected Receiver receiver; public Command(Receiver receiver) { this.receiver = receiver; } public abstract void Execute(); } public class ConcreteCommand : Command { public ConcreteCommand(Receiver receiver) : base(receiver) { } public override void Execute() { receiver.Action(); } } public class Invoker { private Command command; public void SetCommand(Command command) { this.command = command; } public void ExecuteCommand() { command.Execute(); } } public class Receiver { public void Action() { Console.WriteLine("执行请求!"); } } }
测试代码:
Receiver r = new Receiver(); Command c = new ConcreteCommand(r); Invoker i = new Invoker(); i.SetCommand(c); i.ExecuteCommand();