2048小游戏(c++)(转)

下为源码


#include <iostream>
#include <windows.h>
#include <ctime>
using namespace std;
 
int const ROW = 4;
int const COL = 4;
int game[ROW][COL] = {0};
 
//上下左右
int const UP = 1;
int const DOWN = 2;
int const LEFT = 3;
int const RIGHT = 4;
 
//游戏所处的状态
int const GAME_OVER = 1;
int const GAME_WIN = 2;
int const GAME_CONTINUE = 3;
 
enum GameNum
{
	Game_2 = 2,
	Game_4 = 4,
	Game_8 = 8,
	Game_16 = 16,
	Game_32 = 32,
	Game_64 = 64,
	Game_128 = 128,
	Game_256 = 256,
	Game_512 = 512,
	Game_1024 = 1024,
	Game_2048 = 2048,
};
 
//打印所得的数组
void Print()
{
	system("cls");
	cout << "*****************  2048 控 制 台 版  ******************" << endl;
	cout << "*****************  By Tanzf (Intern) ******************" << endl << endl;
	for (int i = 0; i < ROW; ++i)
	{
		cout << "---------------------------------"<< endl;
		for (int j = 0; j < COL; ++j)
		{
			if (game[i][j] == 0)
			{
				cout <<"|   \t";
			}
			else 
			{
				cout <<"|   " << game[i][j] << "\t";
			}
		}
		cout << "|" << endl;
	}
	cout << "---------------------------------"<< endl;
}
 
 
bool CreateNumber()
{
	int x = -1;
	int y = -1;
	int times = 0;
	int maxTimes = ROW * COL;
	//三分之二的概率生成2,三分之一的概率生成4
	int whitch = rand() % 3;
	do 
	{
		x = rand() % ROW;
		y = rand() % COL;
		++times;
	} while (game[x][y] != 0 && times <= maxTimes);
 
	//说明格子已经满了
	if(times >= maxTimes)
	{
		return false;
	}
	else
	{
		GameNum num;
		if(whitch == 0)
		{
			num = Game_4;
		}
		else if(whitch)
		{
			num = Game_2;
		}
		game[x][y] = num;
	}
 
	return true;
}
 
void Process(int direction)
{
	switch (direction)
	{
	case UP:
		//最上面一行不动
		for(int row = 1; row < ROW; ++row)
		{
			for(int crow = row; crow >= 1; --crow)
			{
				for(int col = 0; col < COL; ++col)
				{
					//上一个格子为空
					if(game[crow-1][col] == 0)
					{
						game[crow-1][col] = game[crow][col];
						game[crow][col] = 0;
					}
					else 
					{
						//合并
						if(game[crow-1][col] == game[crow][col])
						{
							game[crow - 1][col] *= 2;
							game[crow][col] = 0;
						}
 
					}
				}
			}
		}
		break;
	case DOWN:
		//最下面一行不动
		for(int row = ROW - 2; row >= 0; --row)
		{
			for(int crow = row; crow < ROW - 1; ++crow)
			{
				for(int col = 0; col < COL; ++col)
				{
					//上一个格子为空
					if(game[crow + 1][col] == 0)
					{
						game[crow + 1][col] = game[crow][col];
						game[crow][col] = 0;
					}
					else 
					{
						//合并
						if(game[crow + 1][col] == game[crow][col])
						{
							game[crow + 1][col] *= 2;
							game[crow][col] = 0;
						}
 
					}
				}
			}
		}
		break;
	case LEFT:
		//最左边一列不动
		for(int  col = 1; col < COL; ++col)
		{
			for(int ccol = col; ccol >= 1; --ccol)
			{
				for(int row = 0; row < ROW; ++row)
				{
					//上一个格子为空
					if(game[row][ccol-1] == 0)
					{
						game[row][ccol - 1] = game[row][ccol];
						game[row][ccol] = 0;
					}
					else 
					{
						//合并
						if(game[row][ccol - 1] == game[row][ccol])
						{
							game[row][ccol - 1] *= 2;
							game[row][ccol] = 0;
						}
 
					}
				}
			}
		}
		break;
	case RIGHT:
		//最右边一列不动
		for(int  col = COL - 2; col >= 0; --col)
		{
			for(int ccol = col; ccol <= COL - 2; ++ccol)
			{
				for(int row = 0; row < ROW; ++row)
				{
					//上一个格子为空
					if(game[row][ccol + 1] == 0)
					{
						game[row][ccol + 1] = game[row][ccol];
						game[row][ccol] = 0;
					}
					else 
					{
						//合并
						if(game[row][ccol + 1] == game[row][ccol])
						{
							game[row][ccol + 1] *= 2;
							game[row][ccol] = 0;
						}
 
					}
				}
			}
		}
		break;
	}
 
}
 
//处理输入输出,返回上下左右
int Input()
{
	//读取上下左右四个方向键
	int upArrow = 0;
	int downArrow = 0;
	int leftArrow = 0;
	int rightArrow = 0;
	int direction = 0;
	while (true)
	{
		upArrow = GetAsyncKeyState(VK_UP);
		downArrow = GetAsyncKeyState(VK_DOWN);
		leftArrow = GetAsyncKeyState(VK_LEFT);
		rightArrow = GetAsyncKeyState(VK_RIGHT);
 
		if(upArrow)
		{
			direction = UP;
			break;
		}
		else if(downArrow)
		{
			direction = DOWN;
			break;
		}
		else if(leftArrow)
		{
			direction = LEFT;
			break;
		}
		else if(rightArrow)
		{
			direction = RIGHT;
			break;
		}
 
		Sleep(100);
	}
 
	return direction;
}
 
//判断游戏状态
int Judge()
{
	//赢得游戏
	for(int i = 0; i < ROW; ++i)
	{
		for(int j = 0; j < COL; ++j)
		{
			if(game[i][j] == 2048)
			{
				return GAME_WIN;
				break;
			}
		}
	}
 
	//横向检查
	for(int i = 0 ; i < ROW; ++i)
	{
		for(int j = 0; j < COL - 1; ++j)
		{
			if(!game[i][j] || (game[i][j] == game[i][j+1]))
			{
				return GAME_CONTINUE;
				break;
			}
		}
	}
	//纵向检查
	for(int j = 0; j< COL; ++j)
	{
		for(int i = 0; i < ROW -1; ++i)
		{
			if(!game[i][j] || (game[i][j] == game[i+1][j]))
			{
				return GAME_CONTINUE;
				break;
			}
		}
	}
 
	//不符合上述两种状况,游戏结束
	return GAME_OVER;
 
}
 
int main()
{
	//设置一个随机数种子
	srand((unsigned int)time(0));
	CreateNumber();
	CreateNumber();
	Print();
	int direction = 0;
	int gameState = -1;
	while(true)
	{
		direction = Input();
 
		gameState = Judge();
		if(direction && gameState == GAME_CONTINUE)
		{
			Process(direction);
			CreateNumber();
			Print();
			Sleep(100);
		}
		else if(gameState == GAME_WIN)
		{
			Print();
			cout << "You Win!" << endl;
			break;
		}
		else if(gameState == GAME_OVER)
		{
			Print();
			cout <<"You lose!" << endl;
			break;
		}
	}
 
	return 0;
}

版权声明:本文为CSDN博主「AceTan」的原创文章,遵循CC 4.0 by-sa版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/one_piece_luffy/article/details/44240295

posted @ 2019-08-15 14:54  unknown_future  阅读(65)  评论(0编辑  收藏  举报