using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using XLua;
public class CallLuaClass
{
public int testInt;
public bool testBool;
public float testString;
public UnityAction testFun;
public CallLuaInClass testInClass;
public int i;
public void Test()
{
Debug.Log(testInt);
}
}
public class CallLuaInClass
{
public int testInInt;
}
public class Lesson7_CallClass : MonoBehaviour
{
void Start()
{
LuaMgr.GetInstance().Init();
LuaMgr.GetInstance().DoLuaFile("Main");
CallLuaClass obj = LuaMgr.GetInstance().Global.Get<CallLuaClass>("testClas");
Debug.Log(obj.testInt);
Debug.Log(obj.testBool);
Debug.Log(obj.testString);
Debug.Log(obj.i);
Debug.Log("嵌套:" + obj.testInClass.testInInt);
obj.testFun();
obj.testInt = 100;
CallLuaClass obj2 = LuaMgr.GetInstance().Global.Get<CallLuaClass>("testClas");
Debug.Log(obj2.testInt);
}
void Update()
{
}
}
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】凌霞软件回馈社区,博客园 & 1Panel & Halo 联合会员上线
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】博客园社区专享云产品让利特惠,阿里云新客6.5折上折
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步