opencascade获取面的法向
opencascade获取面的法向

导入任意零件,获取零件的拓扑面的法向,如红色线条所示。
注意:当拓扑面与几何面方向不一致时,我们需要将方向反转,保证准确
//遍历零件的面 for (TopExp_Explorer e(workpiece, TopAbs_FACE); e.More(); e.Next()) { TopoDS_Face aFace = TopoDS::Face(e.Current()); //拓扑面和几何曲面的方向相反时反转 if (aFace.Orientation() == TopAbs_REVERSED) { aFace.Reversed(); } BRepGProp_Face analysisFace(aFace); Standard_Real umin, umax, vmin, vmax; analysisFace.Bounds(umin, umax, vmin, vmax);//获取拓扑面的参数范围 Standard_Real midU, midV; midU = (umin + umax) / 2;//拓扑面的参数中点 midV = (vmin + vmax) / 2; gp_Vec norm; gp_Pnt midPoint; analysisFace.Normal(midU, midV, midPoint, norm);//返回面参数中点的坐标及其法向 //绘制法线 gp_Lin normLine(midPoint, gp_Dir(norm)); TopoDS_Edge anEdge = BRepBuilderAPI_MakeEdge(normLine, 0, 20); Handle(AIS_Shape)ais_shape = new AIS_Shape(anEdge); m_context->Display(ais_shape, Standard_True); m_view->FitAll(); }
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原文链接:https://blog.csdn.net/ha0ha0xuexi/article/details/117573382