摘要:
using UnityEngine;using System.Collections;////////////////////////////////////////// splashScreen script. ////// Version 0.1 by Martijn Dekker ////// martijn.pixelstudio@gmail.com //////////////////////////////////////////public class splashScreen : MonoBehaviour { public int levelToLoad = 2; // th 阅读全文
摘要:
Shader "mask shader"{ Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _Mask ("Culling Mask", 2D) = "white" {} _Cutoff ("Alpha cutoff", Range (0,1)) = 0.1 } SubShader { Tags {"Queue"="Transparent"} Lighting Off ZWri 阅读全文