摘要:
using UnityEngine;using System.Collections; public class LookAtCameraYRotationOnly : MonoBehaviour{ public Camera cameraToLookAt; void Update() { Vector3 v = cameraToLookAt.transform.position - transform.position; v.x = v.z = 0.0f; transform.LookAt(cameraToLookAt.transform.position - v); }} 阅读全文
摘要:
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