2024年2月1日

Collision Resolution -Game Physics Engine Development总结

摘要: The velocity of a point The velocity of a point on an object depends on both its linear and angular velocity: \[\dot{q} = \dot{\theta} \times (q - p) 阅读全文

posted @ 2024-02-01 09:09 Ultraman_X 阅读(7) 评论(0) 推荐(0) 编辑

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